Add 2 files
Browse files- README.md +6 -4
- index.html +631 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo: purple
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: modern-tetris-vibe-coded
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emoji: 🐳
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colorFrom: red
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colorTo: purple
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,631 @@
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<!
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<html>
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<!DOCTYPE html>
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2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Modern Tetris</title>
|
7 |
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<script src="https://cdn.tailwindcss.com"></script>
|
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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@keyframes flash {
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0%, 100% { opacity: 1; }
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50% { opacity: 0.5; }
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}
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.flash-animation {
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animation: flash 0.3s ease-in-out 3;
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}
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.game-container {
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perspective: 1000px;
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}
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.tetris-block {
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box-shadow: inset 0 0 10px rgba(255, 255, 255, 0.3);
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transition: all 0.1s ease;
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}
|
27 |
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.tetris-block.active {
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transform: scale(0.95);
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}
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31 |
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.next-piece-container {
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background: rgba(255, 255, 255, 0.1);
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border-radius: 10px;
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}
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</style>
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</head>
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<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
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<div class="max-w-4xl w-full">
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<h1 class="text-4xl font-bold text-center mb-6 text-transparent bg-clip-text bg-gradient-to-r from-purple-400 to-pink-600">
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<i class="fas fa-gamepad mr-2"></i> Modern Tetris
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</h1>
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<div class="flex flex-col md:flex-row gap-8 items-center justify-center">
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<!-- Game Board -->
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<div class="game-container relative">
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<div class="bg-gray-800 rounded-lg overflow-hidden shadow-2xl">
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<canvas id="tetris" width="300" height="600" class="block"></canvas>
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49 |
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</div>
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+
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51 |
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<!-- Game Over Overlay -->
|
52 |
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<div id="gameOver" class="absolute inset-0 bg-black bg-opacity-70 flex flex-col items-center justify-center hidden">
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<h2 class="text-4xl font-bold mb-4 text-red-500">Game Over!</h2>
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<p class="text-xl mb-6">Your score: <span id="finalScore">0</span></p>
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<button id="restartBtn" class="px-6 py-3 bg-gradient-to-r from-purple-500 to-pink-600 rounded-full font-bold hover:opacity-90 transition">
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56 |
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<i class="fas fa-redo mr-2"></i> Play Again
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57 |
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</button>
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</div>
|
59 |
+
|
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<!-- Pause Overlay -->
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61 |
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<div id="pauseScreen" class="absolute inset-0 bg-black bg-opacity-70 flex flex-col items-center justify-center hidden">
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<h2 class="text-4xl font-bold mb-4 text-yellow-400">Paused</h2>
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63 |
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<button id="resumeBtn" class="px-6 py-3 bg-gradient-to-r from-blue-500 to-teal-400 rounded-full font-bold hover:opacity-90 transition">
|
64 |
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<i class="fas fa-play mr-2"></i> Resume
|
65 |
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</button>
|
66 |
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</div>
|
67 |
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</div>
|
68 |
+
|
69 |
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<!-- Game Info -->
|
70 |
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<div class="flex flex-col gap-6 w-full md:w-auto">
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71 |
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<!-- Score and Level -->
|
72 |
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<div class="bg-gray-800 p-6 rounded-xl shadow-lg">
|
73 |
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<div class="flex justify-between items-center mb-4">
|
74 |
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<div>
|
75 |
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<p class="text-gray-400">Score</p>
|
76 |
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<p id="score" class="text-3xl font-bold">0</p>
|
77 |
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</div>
|
78 |
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<div>
|
79 |
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<p class="text-gray-400">Level</p>
|
80 |
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<p id="level" class="text-3xl font-bold">1</p>
|
81 |
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</div>
|
82 |
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</div>
|
83 |
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<div class="flex justify-between items-center">
|
84 |
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<div>
|
85 |
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<p class="text-gray-400">Lines</p>
|
86 |
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<p id="lines" class="text-3xl font-bold">0</p>
|
87 |
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</div>
|
88 |
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<div>
|
89 |
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<p class="text-gray-400">High Score</p>
|
90 |
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<p id="highScore" class="text-3xl font-bold">0</p>
|
91 |
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</div>
|
92 |
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</div>
|
93 |
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</div>
|
94 |
+
|
95 |
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<!-- Next Piece -->
|
96 |
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<div class="bg-gray-800 p-6 rounded-xl shadow-lg">
|
97 |
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<h3 class="text-xl font-bold mb-4 text-center">Next Piece</h3>
|
98 |
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<div class="next-piece-container p-4 flex justify-center">
|
99 |
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<canvas id="nextPiece" width="120" height="120" class="block"></canvas>
|
100 |
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</div>
|
101 |
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</div>
|
102 |
+
|
103 |
+
<!-- Controls -->
|
104 |
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<div class="bg-gray-800 p-6 rounded-xl shadow-lg">
|
105 |
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<h3 class="text-xl font-bold mb-4 text-center">Controls</h3>
|
106 |
+
<div class="grid grid-cols-3 gap-3 text-center">
|
107 |
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<div class="bg-gray-700 p-3 rounded-lg">
|
108 |
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<div class="text-2xl mb-1"><i class="fas fa-arrow-up"></i></div>
|
109 |
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<p class="text-sm">Rotate</p>
|
110 |
+
</div>
|
111 |
+
<div class="bg-gray-700 p-3 rounded-lg">
|
112 |
+
<div class="text-2xl mb-1"><i class="fas fa-arrow-left"></i></div>
|
113 |
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<p class="text-sm">Left</p>
|
114 |
+
</div>
|
115 |
+
<div class="bg-gray-700 p-3 rounded-lg">
|
116 |
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<div class="text-2xl mb-1"><i class="fas fa-arrow-right"></i></div>
|
117 |
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<p class="text-sm">Right</p>
|
118 |
+
</div>
|
119 |
+
<div class="bg-gray-700 p-3 rounded-lg">
|
120 |
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<div class="text-2xl mb-1"><i class="fas fa-arrow-down"></i></div>
|
121 |
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<p class="text-sm">Down</p>
|
122 |
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</div>
|
123 |
+
<div class="bg-gray-700 p-3 rounded-lg col-span-2">
|
124 |
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<div class="text-2xl mb-1"><i class="fas fa-space-shuttle"></i></div>
|
125 |
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<p class="text-sm">Hard Drop</p>
|
126 |
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</div>
|
127 |
+
<div class="bg-gray-700 p-3 rounded-lg">
|
128 |
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<div class="text-2xl mb-1"><i class="fas fa-pause"></i></div>
|
129 |
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<p class="text-sm">Pause</p>
|
130 |
+
</div>
|
131 |
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</div>
|
132 |
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</div>
|
133 |
+
|
134 |
+
<!-- Game Buttons -->
|
135 |
+
<div class="flex gap-4">
|
136 |
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<button id="startBtn" class="flex-1 px-6 py-3 bg-gradient-to-r from-green-500 to-emerald-600 rounded-full font-bold hover:opacity-90 transition">
|
137 |
+
<i class="fas fa-play mr-2"></i> Start
|
138 |
+
</button>
|
139 |
+
<button id="pauseBtn" class="flex-1 px-6 py-3 bg-gradient-to-r from-blue-500 to-teal-400 rounded-full font-bold hover:opacity-90 transition">
|
140 |
+
<i class="fas fa-pause mr-2"></i> Pause
|
141 |
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</button>
|
142 |
+
</div>
|
143 |
+
</div>
|
144 |
+
</div>
|
145 |
+
</div>
|
146 |
+
|
147 |
+
<script>
|
148 |
+
document.addEventListener('DOMContentLoaded', () => {
|
149 |
+
// Game constants
|
150 |
+
const COLS = 10;
|
151 |
+
const ROWS = 20;
|
152 |
+
const BLOCK_SIZE = 30;
|
153 |
+
const COLORS = [
|
154 |
+
null,
|
155 |
+
'#FF0D72', // I - Pink
|
156 |
+
'#0DC2FF', // J - Blue
|
157 |
+
'#0DFF72', // L - Green
|
158 |
+
'#F538FF', // O - Purple
|
159 |
+
'#FF8E0D', // S - Orange
|
160 |
+
'#FFE138', // T - Yellow
|
161 |
+
'#3877FF' // Z - Dark Blue
|
162 |
+
];
|
163 |
+
|
164 |
+
// Game variables
|
165 |
+
let canvas = document.getElementById('tetris');
|
166 |
+
let ctx = canvas.getContext('2d');
|
167 |
+
let nextPieceCanvas = document.getElementById('nextPiece');
|
168 |
+
let nextPieceCtx = nextPieceCanvas.getContext('2d');
|
169 |
+
let scoreElement = document.getElementById('score');
|
170 |
+
let linesElement = document.getElementById('lines');
|
171 |
+
let levelElement = document.getElementById('level');
|
172 |
+
let highScoreElement = document.getElementById('highScore');
|
173 |
+
let finalScoreElement = document.getElementById('finalScore');
|
174 |
+
let gameOverElement = document.getElementById('gameOver');
|
175 |
+
let pauseScreenElement = document.getElementById('pauseScreen');
|
176 |
+
let startBtn = document.getElementById('startBtn');
|
177 |
+
let pauseBtn = document.getElementById('pauseBtn');
|
178 |
+
let resumeBtn = document.getElementById('resumeBtn');
|
179 |
+
let restartBtn = document.getElementById('restartBtn');
|
180 |
+
|
181 |
+
// Scale canvas for high DPI displays
|
182 |
+
scaleCanvas();
|
183 |
+
|
184 |
+
let score = 0;
|
185 |
+
let lines = 0;
|
186 |
+
let level = 1;
|
187 |
+
let highScore = localStorage.getItem('tetrisHighScore') || 0;
|
188 |
+
let gameOver = true;
|
189 |
+
let paused = false;
|
190 |
+
let dropCounter = 0;
|
191 |
+
let dropInterval = 1000;
|
192 |
+
let lastTime = 0;
|
193 |
+
let animationId = null;
|
194 |
+
|
195 |
+
highScoreElement.textContent = highScore;
|
196 |
+
|
197 |
+
// Game board
|
198 |
+
const board = createMatrix(COLS, ROWS);
|
199 |
+
|
200 |
+
// Current piece
|
201 |
+
let player = {
|
202 |
+
pos: {x: 0, y: 0},
|
203 |
+
matrix: null,
|
204 |
+
next: null
|
205 |
+
};
|
206 |
+
|
207 |
+
// Tetromino shapes
|
208 |
+
const SHAPES = [
|
209 |
+
null,
|
210 |
+
[[0, 0, 0, 0], [1, 1, 1, 1], [0, 0, 0, 0], [0, 0, 0, 0]], // I
|
211 |
+
[[2, 0, 0], [2, 2, 2], [0, 0, 0]], // J
|
212 |
+
[[0, 0, 3], [3, 3, 3], [0, 0, 0]], // L
|
213 |
+
[[0, 4, 4], [0, 4, 4], [0, 0, 0]], // O
|
214 |
+
[[0, 5, 5], [5, 5, 0], [0, 0, 0]], // S
|
215 |
+
[[0, 6, 0], [6, 6, 6], [0, 0, 0]], // T
|
216 |
+
[[7, 7, 0], [0, 7, 7], [0, 0, 0]] // Z
|
217 |
+
];
|
218 |
+
|
219 |
+
// Event listeners
|
220 |
+
document.addEventListener('keydown', handleKeyPress);
|
221 |
+
startBtn.addEventListener('click', startGame);
|
222 |
+
pauseBtn.addEventListener('click', togglePause);
|
223 |
+
resumeBtn.addEventListener('click', togglePause);
|
224 |
+
restartBtn.addEventListener('click', startGame);
|
225 |
+
|
226 |
+
// Initialize the game
|
227 |
+
resetGame();
|
228 |
+
drawNextPiece();
|
229 |
+
|
230 |
+
// Game functions
|
231 |
+
function createMatrix(w, h) {
|
232 |
+
const matrix = [];
|
233 |
+
while (h--) {
|
234 |
+
matrix.push(new Array(w).fill(0));
|
235 |
+
}
|
236 |
+
return matrix;
|
237 |
+
}
|
238 |
+
|
239 |
+
function createPiece(type) {
|
240 |
+
return SHAPES[type];
|
241 |
+
}
|
242 |
+
|
243 |
+
function drawMatrix(matrix, offset) {
|
244 |
+
matrix.forEach((row, y) => {
|
245 |
+
row.forEach((value, x) => {
|
246 |
+
if (value !== 0) {
|
247 |
+
ctx.fillStyle = COLORS[value];
|
248 |
+
ctx.fillRect(
|
249 |
+
(x + offset.x) * BLOCK_SIZE,
|
250 |
+
(y + offset.y) * BLOCK_SIZE,
|
251 |
+
BLOCK_SIZE,
|
252 |
+
BLOCK_SIZE
|
253 |
+
);
|
254 |
+
|
255 |
+
// Add 3D effect
|
256 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.2)';
|
257 |
+
ctx.lineWidth = 2;
|
258 |
+
ctx.strokeRect(
|
259 |
+
(x + offset.x) * BLOCK_SIZE,
|
260 |
+
(y + offset.y) * BLOCK_SIZE,
|
261 |
+
BLOCK_SIZE,
|
262 |
+
BLOCK_SIZE
|
263 |
+
);
|
264 |
+
|
265 |
+
// Add inner highlight
|
266 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.1)';
|
267 |
+
ctx.fillRect(
|
268 |
+
(x + offset.x) * BLOCK_SIZE + 2,
|
269 |
+
(y + offset.y) * BLOCK_SIZE + 2,
|
270 |
+
BLOCK_SIZE - 4,
|
271 |
+
BLOCK_SIZE - 4
|
272 |
+
);
|
273 |
+
}
|
274 |
+
});
|
275 |
+
});
|
276 |
+
}
|
277 |
+
|
278 |
+
function drawNextPiece() {
|
279 |
+
nextPieceCtx.clearRect(0, 0, nextPieceCanvas.width, nextPieceCanvas.height);
|
280 |
+
|
281 |
+
if (player.next) {
|
282 |
+
const matrix = player.next;
|
283 |
+
const offsetX = (nextPieceCanvas.width / BLOCK_SIZE - matrix[0].length) / 2;
|
284 |
+
const offsetY = (nextPieceCanvas.height / BLOCK_SIZE - matrix.length) / 2;
|
285 |
+
|
286 |
+
matrix.forEach((row, y) => {
|
287 |
+
row.forEach((value, x) => {
|
288 |
+
if (value !== 0) {
|
289 |
+
nextPieceCtx.fillStyle = COLORS[value];
|
290 |
+
nextPieceCtx.fillRect(
|
291 |
+
(x + offsetX) * BLOCK_SIZE,
|
292 |
+
(y + offsetY) * BLOCK_SIZE,
|
293 |
+
BLOCK_SIZE,
|
294 |
+
BLOCK_SIZE
|
295 |
+
);
|
296 |
+
|
297 |
+
nextPieceCtx.strokeStyle = 'rgba(255, 255, 255, 0.2)';
|
298 |
+
nextPieceCtx.lineWidth = 2;
|
299 |
+
nextPieceCtx.strokeRect(
|
300 |
+
(x + offsetX) * BLOCK_SIZE,
|
301 |
+
(y + offsetY) * BLOCK_SIZE,
|
302 |
+
BLOCK_SIZE,
|
303 |
+
BLOCK_SIZE
|
304 |
+
);
|
305 |
+
|
306 |
+
nextPieceCtx.fillStyle = 'rgba(255, 255, 255, 0.1)';
|
307 |
+
nextPieceCtx.fillRect(
|
308 |
+
(x + offsetX) * BLOCK_SIZE + 2,
|
309 |
+
(y + offsetY) * BLOCK_SIZE + 2,
|
310 |
+
BLOCK_SIZE - 4,
|
311 |
+
BLOCK_SIZE - 4
|
312 |
+
);
|
313 |
+
}
|
314 |
+
});
|
315 |
+
});
|
316 |
+
}
|
317 |
+
}
|
318 |
+
|
319 |
+
function draw() {
|
320 |
+
// Clear the board
|
321 |
+
ctx.fillStyle = '#111827';
|
322 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
323 |
+
|
324 |
+
// Draw the board
|
325 |
+
drawMatrix(board, {x: 0, y: 0});
|
326 |
+
|
327 |
+
// Draw the current piece
|
328 |
+
if (player.matrix) {
|
329 |
+
drawMatrix(player.matrix, player.pos);
|
330 |
+
}
|
331 |
+
|
332 |
+
// Draw grid lines
|
333 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.05)';
|
334 |
+
ctx.lineWidth = 1;
|
335 |
+
|
336 |
+
// Vertical lines
|
337 |
+
for (let i = 0; i <= COLS; i++) {
|
338 |
+
ctx.beginPath();
|
339 |
+
ctx.moveTo(i * BLOCK_SIZE, 0);
|
340 |
+
ctx.lineTo(i * BLOCK_SIZE, ROWS * BLOCK_SIZE);
|
341 |
+
ctx.stroke();
|
342 |
+
}
|
343 |
+
|
344 |
+
// Horizontal lines
|
345 |
+
for (let i = 0; i <= ROWS; i++) {
|
346 |
+
ctx.beginPath();
|
347 |
+
ctx.moveTo(0, i * BLOCK_SIZE);
|
348 |
+
ctx.lineTo(COLS * BLOCK_SIZE, i * BLOCK_SIZE);
|
349 |
+
ctx.stroke();
|
350 |
+
}
|
351 |
+
}
|
352 |
+
|
353 |
+
function merge() {
|
354 |
+
player.matrix.forEach((row, y) => {
|
355 |
+
row.forEach((value, x) => {
|
356 |
+
if (value !== 0) {
|
357 |
+
board[y + player.pos.y][x + player.pos.x] = value;
|
358 |
+
}
|
359 |
+
});
|
360 |
+
});
|
361 |
+
}
|
362 |
+
|
363 |
+
function rotate(matrix) {
|
364 |
+
const N = matrix.length;
|
365 |
+
const result = createMatrix(N, N);
|
366 |
+
|
367 |
+
for (let y = 0; y < N; ++y) {
|
368 |
+
for (let x = 0; x < N; ++x) {
|
369 |
+
result[x][N - 1 - y] = matrix[y][x];
|
370 |
+
}
|
371 |
+
}
|
372 |
+
|
373 |
+
return result;
|
374 |
+
}
|
375 |
+
|
376 |
+
function playerRotate() {
|
377 |
+
const pos = player.pos.x;
|
378 |
+
let offset = 1;
|
379 |
+
const matrix = rotate(player.matrix);
|
380 |
+
|
381 |
+
if (collide(board, {matrix, pos: player.pos})) {
|
382 |
+
const left = player.pos.x - offset;
|
383 |
+
const right = player.pos.x + offset;
|
384 |
+
|
385 |
+
if (!collide(board, {matrix, pos: {...player.pos, x: left}})) {
|
386 |
+
player.pos.x = left;
|
387 |
+
} else if (!collide(board, {matrix, pos: {...player.pos, x: right}})) {
|
388 |
+
player.pos.x = right;
|
389 |
+
} else {
|
390 |
+
return;
|
391 |
+
}
|
392 |
+
}
|
393 |
+
|
394 |
+
player.matrix = matrix;
|
395 |
+
}
|
396 |
+
|
397 |
+
function playerMove(dir) {
|
398 |
+
player.pos.x += dir;
|
399 |
+
if (collide(board, player)) {
|
400 |
+
player.pos.x -= dir;
|
401 |
+
}
|
402 |
+
}
|
403 |
+
|
404 |
+
function playerDrop() {
|
405 |
+
player.pos.y++;
|
406 |
+
if (collide(board, player)) {
|
407 |
+
player.pos.y--;
|
408 |
+
merge();
|
409 |
+
playerReset();
|
410 |
+
arenaSweep();
|
411 |
+
updateScore();
|
412 |
+
}
|
413 |
+
dropCounter = 0;
|
414 |
+
}
|
415 |
+
|
416 |
+
function playerHardDrop() {
|
417 |
+
while (!collide(board, player)) {
|
418 |
+
player.pos.y++;
|
419 |
+
}
|
420 |
+
player.pos.y--;
|
421 |
+
merge();
|
422 |
+
playerReset();
|
423 |
+
arenaSweep();
|
424 |
+
updateScore();
|
425 |
+
dropCounter = 0;
|
426 |
+
}
|
427 |
+
|
428 |
+
function collide(board, player) {
|
429 |
+
const [m, o] = [player.matrix, player.pos];
|
430 |
+
for (let y = 0; y < m.length; ++y) {
|
431 |
+
for (let x = 0; x < m[y].length; ++x) {
|
432 |
+
if (m[y][x] !== 0 &&
|
433 |
+
(board[y + o.y] === undefined ||
|
434 |
+
board[y + o.y][x + o.x] === undefined ||
|
435 |
+
board[y + o.y][x + o.x] !== 0)) {
|
436 |
+
return true;
|
437 |
+
}
|
438 |
+
}
|
439 |
+
}
|
440 |
+
return false;
|
441 |
+
}
|
442 |
+
|
443 |
+
function playerReset() {
|
444 |
+
const pieces = 'IJLOSTZ';
|
445 |
+
player.matrix = player.next || createPiece(pieces.charCodeAt(Math.floor(Math.random() * pieces.length)) - 64);
|
446 |
+
player.next = createPiece(pieces.charCodeAt(Math.floor(Math.random() * pieces.length)) - 64);
|
447 |
+
player.pos.y = 0;
|
448 |
+
player.pos.x = Math.floor((COLS / 2) - (player.matrix[0].length / 2));
|
449 |
+
|
450 |
+
drawNextPiece();
|
451 |
+
|
452 |
+
if (collide(board, player)) {
|
453 |
+
gameOver = true;
|
454 |
+
gameOverElement.classList.remove('hidden');
|
455 |
+
finalScoreElement.textContent = score;
|
456 |
+
|
457 |
+
if (score > highScore) {
|
458 |
+
highScore = score;
|
459 |
+
localStorage.setItem('tetrisHighScore', highScore);
|
460 |
+
highScoreElement.textContent = highScore;
|
461 |
+
}
|
462 |
+
}
|
463 |
+
}
|
464 |
+
|
465 |
+
function arenaSweep() {
|
466 |
+
let linesCleared = 0;
|
467 |
+
|
468 |
+
outer: for (let y = board.length - 1; y >= 0; --y) {
|
469 |
+
for (let x = 0; x < board[y].length; ++x) {
|
470 |
+
if (board[y][x] === 0) {
|
471 |
+
continue outer;
|
472 |
+
}
|
473 |
+
}
|
474 |
+
|
475 |
+
// Remove the line and add a new empty one at the top
|
476 |
+
const row = board.splice(y, 1)[0].fill(0);
|
477 |
+
board.unshift(row);
|
478 |
+
++y;
|
479 |
+
|
480 |
+
linesCleared++;
|
481 |
+
}
|
482 |
+
|
483 |
+
if (linesCleared > 0) {
|
484 |
+
// Add visual effect for cleared lines
|
485 |
+
const linesElement = document.createElement('div');
|
486 |
+
linesElement.className = 'absolute inset-0 bg-white opacity-30 flash-animation';
|
487 |
+
document.querySelector('.game-container').appendChild(linesElement);
|
488 |
+
|
489 |
+
setTimeout(() => {
|
490 |
+
linesElement.remove();
|
491 |
+
}, 1000);
|
492 |
+
|
493 |
+
lines += linesCleared;
|
494 |
+
updateLevel();
|
495 |
+
}
|
496 |
+
}
|
497 |
+
|
498 |
+
function updateScore() {
|
499 |
+
const points = [0, 40, 100, 300, 1200]; // Points for 0, 1, 2, 3, 4 lines
|
500 |
+
const linesCleared = Math.min(4, lines - Math.floor(lines / 10) * 10);
|
501 |
+
|
502 |
+
if (linesCleared > 0) {
|
503 |
+
score += points[linesCleared] * level;
|
504 |
+
scoreElement.textContent = score;
|
505 |
+
linesElement.textContent = lines;
|
506 |
+
}
|
507 |
+
}
|
508 |
+
|
509 |
+
function updateLevel() {
|
510 |
+
level = Math.floor(lines / 10) + 1;
|
511 |
+
levelElement.textContent = level;
|
512 |
+
dropInterval = 1000 - (level - 1) * 100;
|
513 |
+
if (dropInterval < 100) dropInterval = 100;
|
514 |
+
}
|
515 |
+
|
516 |
+
function handleKeyPress(e) {
|
517 |
+
if (gameOver || paused) return;
|
518 |
+
|
519 |
+
switch (e.keyCode) {
|
520 |
+
case 37: // Left arrow
|
521 |
+
playerMove(-1);
|
522 |
+
break;
|
523 |
+
case 39: // Right arrow
|
524 |
+
playerMove(1);
|
525 |
+
break;
|
526 |
+
case 40: // Down arrow
|
527 |
+
playerDrop();
|
528 |
+
break;
|
529 |
+
case 38: // Up arrow
|
530 |
+
playerRotate();
|
531 |
+
break;
|
532 |
+
case 32: // Space
|
533 |
+
playerHardDrop();
|
534 |
+
break;
|
535 |
+
case 80: // P
|
536 |
+
togglePause();
|
537 |
+
break;
|
538 |
+
}
|
539 |
+
}
|
540 |
+
|
541 |
+
function togglePause() {
|
542 |
+
if (gameOver) return;
|
543 |
+
|
544 |
+
paused = !paused;
|
545 |
+
|
546 |
+
if (paused) {
|
547 |
+
pauseScreenElement.classList.remove('hidden');
|
548 |
+
cancelAnimationFrame(animationId);
|
549 |
+
} else {
|
550 |
+
pauseScreenElement.classList.add('hidden');
|
551 |
+
lastTime = 0;
|
552 |
+
animationId = requestAnimationFrame(update);
|
553 |
+
}
|
554 |
+
}
|
555 |
+
|
556 |
+
function resetGame() {
|
557 |
+
// Clear the board
|
558 |
+
for (let y = 0; y < ROWS; y++) {
|
559 |
+
for (let x = 0; x < COLS; x++) {
|
560 |
+
board[y][x] = 0;
|
561 |
+
}
|
562 |
+
}
|
563 |
+
|
564 |
+
// Reset game state
|
565 |
+
score = 0;
|
566 |
+
lines = 0;
|
567 |
+
level = 1;
|
568 |
+
dropInterval = 1000;
|
569 |
+
|
570 |
+
// Update UI
|
571 |
+
scoreElement.textContent = score;
|
572 |
+
linesElement.textContent = lines;
|
573 |
+
levelElement.textContent = level;
|
574 |
+
|
575 |
+
// Hide game over screen
|
576 |
+
gameOverElement.classList.add('hidden');
|
577 |
+
}
|
578 |
+
|
579 |
+
function startGame() {
|
580 |
+
if (!gameOver && !paused) return;
|
581 |
+
|
582 |
+
resetGame();
|
583 |
+
gameOver = false;
|
584 |
+
paused = false;
|
585 |
+
pauseScreenElement.classList.add('hidden');
|
586 |
+
playerReset();
|
587 |
+
|
588 |
+
if (animationId) {
|
589 |
+
cancelAnimationFrame(animationId);
|
590 |
+
}
|
591 |
+
|
592 |
+
lastTime = 0;
|
593 |
+
animationId = requestAnimationFrame(update);
|
594 |
+
}
|
595 |
+
|
596 |
+
function update(time = 0) {
|
597 |
+
const deltaTime = time - lastTime;
|
598 |
+
lastTime = time;
|
599 |
+
|
600 |
+
dropCounter += deltaTime;
|
601 |
+
if (dropCounter > dropInterval) {
|
602 |
+
playerDrop();
|
603 |
+
}
|
604 |
+
|
605 |
+
draw();
|
606 |
+
animationId = requestAnimationFrame(update);
|
607 |
+
}
|
608 |
+
|
609 |
+
function scaleCanvas() {
|
610 |
+
// For the main game canvas
|
611 |
+
const scale = window.devicePixelRatio;
|
612 |
+
canvas.style.width = canvas.width + 'px';
|
613 |
+
canvas.style.height = canvas.height + 'px';
|
614 |
+
canvas.width = canvas.width * scale;
|
615 |
+
canvas.height = canvas.height * scale;
|
616 |
+
ctx.scale(scale, scale);
|
617 |
+
|
618 |
+
// For the next piece canvas
|
619 |
+
nextPieceCanvas.style.width = nextPieceCanvas.width + 'px';
|
620 |
+
nextPieceCanvas.style.height = nextPieceCanvas.height + 'px';
|
621 |
+
nextPieceCanvas.width = nextPieceCanvas.width * scale;
|
622 |
+
nextPieceCanvas.height = nextPieceCanvas.height * scale;
|
623 |
+
nextPieceCtx.scale(scale, scale);
|
624 |
+
}
|
625 |
+
|
626 |
+
// Initial draw
|
627 |
+
draw();
|
628 |
+
});
|
629 |
+
</script>
|
630 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=ysharma/modern-tetris-vibe-coded" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
631 |
+
</html>
|