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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Modi vs Kejriwal Cricket Battle</title>
    <style>
        * {
            margin: 0;
            padding: 0;
            box-sizing: border-box;
        }
        
        body {
            font-family: 'Arial', sans-serif;
            background: linear-gradient(to right, #ff9933, #ffffff, #138808);
            height: 100vh;
            overflow: hidden;
            display: flex;
            justify-content: center;
            align-items: center;
            position: relative;
        }
        
        #gameCanvas {
            background-color: #1e8449;
            border: 10px solid #800080;
            border-radius: 15px;
            box-shadow: 0 0 40px rgba(0, 0, 0, 0.6);
        }
        
        #scoreboard {
            position: absolute;
            top: 20px;
            left: 50%;
            transform: translateX(-50%);
            color: white;
            font-size: 28px;
            text-shadow: 3px 3px 6px rgba(0, 0, 0, 0.8);
            padding: 15px 30px;
            background: rgba(0, 0, 0, 0.7);
            border-radius: 15px;
            border: 3px solid gold;
            font-weight: bold;
        }
        
        #gameOver {
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            color: white;
            font-size: 60px;
            text-align: center;
            display: none;
            text-shadow: 5px 5px 10px rgba(0, 0, 0, 0.9);
            background: rgba(139, 0, 0, 0.9);
            padding: 40px;
            border-radius: 25px;
            border: 5px solid #ffd700;
            z-index: 100;
        }
        
        #restartBtn {
            margin-top: 30px;
            padding: 15px 30px;
            font-size: 28px;
            background: linear-gradient(to right, #ff9933, #ffffff, #138808);
            border: 3px solid #000080;
            border-radius: 15px;
            cursor: pointer;
            box-shadow: 0 0 20px rgba(255, 255, 255, 0.7);
            transition: all 0.3s;
            font-weight: bold;
        }
        
        #restartBtn:hover {
            transform: scale(1.1);
            box-shadow: 0 0 30px rgba(255, 255, 255, 0.9);
        }
        
        #controls {
            position: absolute;
            bottom: 30px;
            left: 50%;
            transform: translateX(-50%);
            color: white;
            font-size: 22px;
            text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
            text-align: center;
            background: rgba(0, 0, 0, 0.7);
            padding: 15px;
            border-radius: 15px;
            border: 3px solid #ff0000;
        }
        
        #title {
            position: absolute;
            top: -70px;
            left: 50%;
            transform: translateX(-50%);
            color: #000080;
            font-size: 40px;
            text-shadow: 3px 3px 6px rgba(255, 255, 255, 0.7);
            font-weight: bold;
            white-space: nowrap;
        }
        
        /* Cheering crowd element */
        .crowd {
            position: absolute;
            bottom: 0;
            width: 100%;
            height: 20%;
            background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 20"><circle cx="10" cy="10" r="5" fill="%23fff"/><circle cx="30" cy="8" r="4" fill="%23ff9933"/><circle cx="50" cy="12" r="5" fill="%23fff"/><circle cx="70" cy="9" r="4" fill="%23138808"/><circle cx="90" cy="11" r="5" fill="%23fff"/></svg>');
            background-repeat: repeat-x;
            opacity: 0.6;
            z-index: -1;
        }
        
        .speech-bubble {
            position: absolute;
            background: white;
            border-radius: 20px;
            padding: 10px 15px;
            font-size: 14px;
            color: black;
            text-align: center;
            box-shadow: 2px 2px 4px rgba(0,0,0,0.2);
            display: none;
            white-space: nowrap;
            z-index: 10;
        }
        
        .bubble-bat {
            bottom: 100px;
            left: 50%;
            transform: translateX(-50%);
        }
        
        .bubble-ball {
            top: 150px;
            left: 50%;
            transform: translateX(-50%);
        }
    </style>
</head>
<body>
    <div id="title">Modi Cricket Bat vs Kejriwal Ball</div>
    <div class="crowd"></div>
    <canvas id="gameCanvas"></canvas>
    <div id="scoreboard">🏏 Score: 0 | 🎳 Balls: 0 | ⚑ Speed: 1x</div>
    <div id="gameOver">
        <h1>Game Over!</h1>
        <p id="finalScore" style="font-size: 36px; margin: 20px 0;">Your score: 0</p>
        <button id="restartBtn">🚩 Play Again</button>
    </div>
    <div id="controls">πŸ•ΉοΈ Use <strong>LEFT ←</strong> and <strong>RIGHT β†’</strong> arrow keys to move</div>
    
    <!-- Speech bubbles -->
    <div class="speech-bubble bubble-bat" id="modiSpeech">Mitron!</div>
    <div class="speech-bubble bubble-ball" id="kejriwalSpeech">Kya bekaar bowling hai!</div>

    <script>
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');
        const scoreboard = document.getElementById('scoreboard');
        const gameOverScreen = document.getElementById('gameOver');
        const finalScore = document.getElementById('finalScore');
        const restartBtn = document.getElementById('restartBtn');
        const modiSpeech = document.getElementById('modiSpeech');
        const kejriwalSpeech = document.getElementById('kejriwalSpeech');
        
        // Set canvas size
        canvas.width = 800;
        canvas.height = 600;
        
        // Game variables
        let score = 0;
        let ballsFaced = 0;
        let gameActive = false;
        let gameSpeed = 1;
        let lastDirection = 'right';
        
        // Bat (Modi)
        const bat = {
            x: canvas.width / 2 - 75,
            y: canvas.height - 40,
            width: 150,
            height: 30,
            speed: 15
        };
        
        // Ball (Kejriwal)
        const ball = {
            x: 0,
            y: 0,
            radius: 20,
            speedX: 0,
            speedY: 0,
            active: false
        };
        
        // Targets (Kejriwal scams as bricks)
        const scams = [
            "Liquor Scam", "CS Bus Scam", "Water Tanker Scam",
            "PWD Scam", "Excise Scam", "Classroom Scam",
            "Hospitals Scam", "Mohalla Clinics", "DJB Scam",
            "Wifi Scam", "Waste Mgmt Scam", "Electricity Scam"
        ];
        
        const brickRowCount = 3;
        const brickColumnCount = 4;
        const brickWidth = 170;
        const brickHeight = 35;
        const brickPadding = 15;
        const brickOffsetTop = 80;
        const brickOffsetLeft = 60;
        
        const bricks = [];
        for (let c = 0; c < brickColumnCount; c++) {
            bricks[c] = [];
            for (let r = 0; r < brickRowCount; r++) {
                const scamIndex = (c * brickRowCount + r) % scams.length;
                bricks[c][r] = { 
                    x: 0, 
                    y: 0, 
                    status: 1,
                    scam: scams[scamIndex]
                };
            }
        }
        
        // Modi animation states (emotes)
        const modiFrames = [
            "πŸ™‚", "😊", "🀩", "😎", "😑", "🀬", "😁", "πŸ€‘"
        ];
        let currentModiFrame = 0;
        let frameCounter = 0;
        
        // Kejriwal animation states (reactions)
        const kejriwalFrames = [
            "😐", "πŸ˜•", "😲", "😨", "😡", "😀", "😷", "πŸ₯΅"
        ];
        let currentKejriwalFrame = 0;
        
        // Sound effects
        const sounds = {
            hit: ["Mann ki baat", "Mitron!", "Achhe din!", "Sabka saath sabka vikas!"],
            miss: ["Main bhagwan ka diya hua PM hun!", "Inhe kuchh nahi aata!", "Besharmi ki hadd hai!"]
        };
        
        // Initialize the game
        function init() {
            score = 0;
            ballsFaced = 0;
            gameActive = true;
            gameSpeed = 1;
            
            // Reset bat position
            bat.x = canvas.width / 2 - bat.width / 2;
            
            // Reset bricks
            for (let c = 0; c < brickColumnCount; c++) {
                for (let r = 0; r < brickRowCount; r++) {
                    bricks[c][r].status = 1;
                }
            }
            
            // Start with a new ball
            resetBall();
            
            // Hide game over screen and speech bubbles
            gameOverScreen.style.display = 'none';
            modiSpeech.style.display = 'none';
            kejriwalSpeech.style.display = 'none';
            
            // Start the game loop
            requestAnimationFrame(gameLoop);
        }
        
        // Reset ball position
        function resetBall() {
            ball.x = canvas.width / 2;
            ball.y = 50;
            ball.speedX = (Math.random() * 6 - 3) * gameSpeed;
            ball.speedY = 3 * gameSpeed;
            ball.active = true;
            ballsFaced++;
            currentKejriwalFrame = Math.floor(Math.random() * kejriwalFrames.length);
            updateScoreboard();
        }
        
        // Show speech bubble
        function showSpeech(bubble, text) {
            bubble.textContent = text;
            bubble.style.display = 'block';
            setTimeout(() => {
                bubble.style.display = 'none';
            }, 1000);
        }
        
        // Draw the bat (Modi)
        function drawBat() {
            // Bat body with tricolor
            ctx.fillStyle = '#FF9933'; // Saffron
            ctx.fillRect(bat.x, bat.y, bat.width/3, bat.height);
            ctx.fillStyle = '#FFFFFF'; // White
            ctx.fillRect(bat.x + bat.width/3, bat.y, bat.width/3, bat.height);
            ctx.fillStyle = '#138808'; // Green
            ctx.fillRect(bat.x + 2*bat.width/3, bat.y, bat.width/3, bat.height);
            
            // Border
            ctx.strokeStyle = '#000080';
            ctx.lineWidth = 3;
            ctx.strokeRect(bat.x, bat.y, bat.width, bat.height);
            
            // Modi face on bat
            const faceRadius = 25;
            const faceX = lastDirection === 'right' ? bat.x + bat.width - 10 : bat.x + 10;
            
            // Modi face circle
            ctx.fillStyle = '#ffcc00';
            ctx.beginPath();
            ctx.arc(faceX, bat.y - faceRadius/2, faceRadius, 0, Math.PI * 2);
            ctx.fill();
            ctx.strokeStyle = '#000';
            ctx.lineWidth = 2;
            ctx.stroke();
            
            // Modi eyes
            ctx.fillStyle = '#000';
            ctx.beginPath();
            ctx.arc(faceX - 10, bat.y - faceRadius/2 - 5, 3, 0, Math.PI * 2);
            ctx.fill();
            ctx.beginPath();
            ctx.arc(faceX + 10, bat.y - faceRadius/2 - 5, 3, 0, Math.PI * 2);
            ctx.fill();
            
            // Modi mouth (with current frame)
            ctx.font = '20px Arial';
            ctx.fillText(modiFrames[currentModiFrame], faceX - 10, bat.y - faceRadius/2 + 15);
            
            // Animate Modi every 10 frames
            frameCounter++;
            if (frameCounter % 10 === 0) {
                currentModiFrame = (currentModiFrame + 1) % modiFrames.length;
            }
            
            // Modi's name tag
            ctx.font = 'bold 16px Arial';
            ctx.fillStyle = '#000080';
            ctx.fillText("Narendra Modi", bat.x + bat.width/2 - 50, bat.y - 5);
        }
        
        // Draw the ball (Kejriwal)
        function drawBall() {
            // Ball body
            ctx.fillStyle = '#009688';
            ctx.beginPath();
            ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);
            ctx.fill();
            ctx.strokeStyle = '#000';
            ctx.lineWidth = 2;
            ctx.stroke();
            
            // Kejriwal face
            ctx.font = '20px Arial';
            ctx.fillText(kejriwalFrames[currentKejriwalFrame], ball.x - 10, ball.y + 5);
            
            // Kejriwal name tag
            ctx.font = 'bold 14px Arial';
            ctx.fillStyle = '#000';
            ctx.fillText("Kejriwal", ball.x - 25, ball.y - 15);
                
            // Change expression when ball hits something
            if (ball.y + ball.radius > canvas.height - 100) {
                currentKejriwalFrame = Math.floor(Math.random() * kejriwalFrames.length);
            }
        }
        
        // Draw scam bricks
        function drawBricks() {
            for (let c = 0; c < brickColumnCount; c++) {
                for (let r = 0; r < brickRowCount; r++) {
                    if (bricks[c][r].status === 1) {
                        const brickX = c * (brickWidth + brickPadding) + brickOffsetLeft;
                        const brickY = r * (brickHeight + brickPadding) + brickOffsetTop;
                        bricks[c][r].x = brickX;
                        bricks[c][r].y = brickY;
                        
                        // Colors for the scam bricks
                        let brickColor;
                        switch (r) {
                            case 0: brickColor = '#800000'; break; // Red for serious scams
                            case 1: brickColor = '#4169E1'; break; // Blue for financial scams
                            case 2: brickColor = '#8B4513'; break; // Brown for other scams
                            default: brickColor = '#000000';
                        }
                        
                        ctx.fillStyle = brickColor;
                        ctx.fillRect(brickX, brickY, brickWidth, brickHeight);
                        
                        // Brick shadow effect
                        ctx.fillStyle = 'rgba(0, 0, 0, 0.3)';
                        ctx.fillRect(brickX + 5, brickY + 5, brickWidth, brickHeight);
                        
                        ctx.strokeStyle = '#000';
                        ctx.lineWidth = 1;
                        ctx.strokeRect(brickX, brickY, brickWidth, brickHeight);
                        
                        // Scam labels
                        ctx.font = 'bold 12px Arial';
                        ctx.fillStyle = '#fff';
                        const scam = bricks[c][r].scam;
                        const maxLength = 15;
                        if (scam.length > maxLength) {
                            // Split long scam names into two lines
                            const words = scam.split(' ');
                            let line1 = '', line2 = '';
                            for (const word of words) {
                                if ((line1 + word).length <= maxLength) {
                                    line1 += word + ' ';
                                } else {
                                    line2 += word + ' ';
                                }
                            }
                            ctx.fillText(line1.trim(), brickX + 5, brickY + 15);
                            ctx.fillText(line2.trim(), brickX + 5, brickY + 30);
                        } else {
                            ctx.fillText(scam, brickX + 5, brickY + 20);
                        }
                    }
                }
            }
        }
        
        // Update scoreboard
        function updateScoreboard() {
            scoreboard.textContent = `🏏 Score: ${score} | 🎳 Balls: ${ballsFaced} | ⚑ Speed: ${gameSpeed.toFixed(1)}x`;
        }
        
        // Check collisions
        function collisionDetection() {
            for (let c = 0; c < brickColumnCount; c++) {
                for (let r = 0; r < brickRowCount; r++) {
                    const brick = bricks[c][r];
                    if (brick.status === 1) {
                        if (
                            ball.x + ball.radius > brick.x &&
                            ball.x - ball.radius < brick.x + brickWidth &&
                            ball.y + ball.radius > brick.y &&
                            ball.y - ball.radius < brick.y + brickHeight
                        ) {
                            ball.speedY = -ball.speedY;
                            brick.status = 0;
                            score += (brickRowCount - r + 1) * 50;
                            
                            // Show Modi's speech
                            const randomHitPhrase = sounds.hit[Math.floor(Math.random() * sounds.hit.length)];
                            showSpeech(modiSpeech, randomHitPhrase);
                            
                            // Position speech bubble
                            modiSpeech.style.left = `${bat.x + bat.width/2}px`;
                            modiSpeech.style.bottom = `${canvas.height - bat.y + 30}px`;
                            
                            currentKejriwalFrame = Math.min(kejriwalFrames.length - 1, currentKejriwalFrame + 1);
                            updateScoreboard();
                            
                            // Check if all bricks are cleared
                            let allBricksCleared = true;
                            for (let c = 0; c < brickColumnCount; c++) {
                                for (let r = 0; r < brickRowCount; r++) {
                                    if (bricks[c][r].status === 1) {
                                        allBricksCleared = false;
                                        break;
                                    }
                                }
                                if (!allBricksCleared) break;
                            }
                            
                            if (allBricksCleared) {
                                gameSpeed += 0.5;
                                // Cheering crowd effect
                                currentModiFrame = 2; // 🀩
                                setTimeout(() => currentModiFrame = 0, 500);
                                resetBricks();
                                showSpeech(modiSpeech, "Mera Bharat Mahan!");
                            }
                        }
                    }
                }
            }
        }
        
        // Reset all bricks
        function resetBricks() {
            for (let c = 0; c < brickColumnCount; c++) {
                for (let r = 0; r < brickRowCount; r++) {
                    bricks[c][r].status = 1;
                }
            }
        }
        
        // Game loop
        function gameLoop() {
            if (!gameActive) return;
            
            // Clear canvas with transparent overlay for trail effect
            ctx.fillStyle = 'rgba(30, 132, 73, 0.2)';
            ctx.fillRect(0, 0, canvas.width, canvas.height);
            
            // Draw game elements
            drawBricks();
            drawBat();
            drawBall();
            
            // Ball movement
            if (ball.active) {
                ball.x += ball.speedX;
                ball.y += ball.speedY;
                
                // Wall collision
                if (ball.x + ball.radius > canvas.width || ball.x - ball.radius < 0) {
                    ball.speedX = -ball.speedX;
                    currentKejriwalFrame = Math.floor(Math.random() * kejriwalFrames.length);
                }
                
                if (ball.y - ball.radius < 0) {
                    ball.speedY = -ball.speedY;
                    currentKejriwalFrame = Math.floor(Math.random() * kejriwalFrames.length);
                }
                
                // Bat collision
                if (
                    ball.y + ball.radius > bat.y &&
                    ball.x > bat.x &&
                    ball.x < bat.x + bat.width
                ) {
                    // Change Modi's expression to happy
                    currentModiFrame = 6; // 😁
                    setTimeout(() => currentModiFrame = 0, 200);
                    
                    // Show Modi's speech
                    showSpeech(modiSpeech, "Mitron!");
                    modiSpeech.style.left = `${bat.x + bat.width/2}px`;
                    modiSpeech.style.bottom = `${canvas.height - bat.y + 30}px`;
                    
                    // Calculate hit angle based on where ball hits the bat
                    const hitPoint = (ball.x - (bat.x + bat.width/2)) / (bat.width/2);
                    ball.speedX = hitPoint * 7 * gameSpeed;
                    ball.speedY = -Math.abs(ball.speedY);
                    
                    // Increase score for hitting
                    score += 10;
                    updateScoreboard();
                }
                
                // Ball out of bounds (bottom)
                if (ball.y - ball.radius > canvas.height) {
                    ball.active = false;
                    
                    // Change Modi's expression to angry
                    currentModiFrame = 4; // 😑
                    
                    // Show Kejriwal's taunt
                    const randomMissPhrase = sounds.miss[Math.floor(Math.random() * sounds.miss.length)];
                    showSpeech(kejriwalSpeech, randomMissPhrase);
                    kejriwalSpeech.style.left = `${ball.x}px`;
                    kejriwalSpeech.style.top = `${ball.y - 50}px`;
                    
                    // Check if game over (3 missed balls)
                    if (ballsFaced >= 3) {
                        gameOver();
                    } else {
                        setTimeout(() => {
                            currentModiFrame = 0;
                            resetBall();
                        }, 1000);
                    }
                }
                
                // Collision detection
                collisionDetection();
            }
            
            requestAnimationFrame(gameLoop);
        }
        
        // Game over function
        function gameOver() {
            gameActive = false;
            finalScore.textContent = `Your score: ${score}`;
            
            // Display appropriate message based on score
            let message = "Try Again!";
            if (score > 1500) message = "Supreme Leader! πŸ†";
            else if (score > 1000) message = "56-inch Performance! πŸ‘";
            else if (score > 500) message = "Good Effort Mitron! πŸ‘";
            
            document.querySelector("#gameOver p").textContent = `Your score: ${score} - ${message}`;
            gameOverScreen.style.display = 'block';
        }
        
        // Keyboard controls
        const keys = {
            ArrowLeft: false,
            ArrowRight: false
        };
        
        document.addEventListener('keydown', (e) => {
            if (e.key in keys) {
                keys[e.key] = true;
                lastDirection = e.key === 'ArrowLeft' ? 'left' : 'right';
                e.preventDefault();
            }
            
            // Space bar to start/restart game
            if (e.key === ' ' && !gameActive) {
                init();
            }
            
            // Enter key to start/restart game
            if (e.key === 'Enter' && !gameActive) {
                init();
            }
        });
        
        document.addEventListener('keyup', (e) => {
            if (e.key in keys) {
                keys[e.key] = false;
                e.preventDefault();
            }
        });
        
        // Handle bat movement
        function handleBatMovement() {
            if (keys.ArrowLeft && bat.x > 0) {
                bat.x -= bat.speed;
            }
            if (keys.ArrowRight && bat.x < canvas.width - bat.width) {
                bat.x += bat.speed;
            }
        }
        
        // Input handler for restart button
        restartBtn.addEventListener('click', init);
        
        // Bat movement interval
        setInterval(handleBatMovement, 16);
        
        // Start game on any key press
        document.addEventListener('keydown', function firstKeyPress() {
            init();
            document.removeEventListener('keydown', firstKeyPress);
        });
        
        // Display start instructions
        gameOverScreen.style.display = 'block';
        finalScore.textContent = "Press any key to start";
        document.querySelector("#gameOver h1").textContent = "Modi vs Kejriwal";
        document.querySelector("#gameOver p").textContent = "Use LEFT and RIGHT arrow keys to defend India!";
    </script>
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