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# Project-level configuration. | |
cmake_minimum_required(VERSION 3.10) | |
project(runner LANGUAGES CXX) | |
# The name of the executable created for the application. Change this to change | |
# the on-disk name of your application. | |
set(BINARY_NAME "aitube2") | |
# The unique GTK application identifier for this application. See: | |
# https://wiki.gnome.org/HowDoI/ChooseApplicationID | |
set(APPLICATION_ID "com.example.aitube2") | |
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent | |
# versions of CMake. | |
cmake_policy(SET CMP0063 NEW) | |
# Load bundled libraries from the lib/ directory relative to the binary. | |
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") | |
# Root filesystem for cross-building. | |
if(FLUTTER_TARGET_PLATFORM_SYSROOT) | |
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT}) | |
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT}) | |
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) | |
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) | |
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | |
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | |
endif() | |
# Define build configuration options. | |
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) | |
set(CMAKE_BUILD_TYPE "Debug" CACHE | |
STRING "Flutter build mode" FORCE) | |
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS | |
"Debug" "Profile" "Release") | |
endif() | |
# Compilation settings that should be applied to most targets. | |
# | |
# Be cautious about adding new options here, as plugins use this function by | |
# default. In most cases, you should add new options to specific targets instead | |
# of modifying this function. | |
function(APPLY_STANDARD_SETTINGS TARGET) | |
target_compile_features(${TARGET} PUBLIC cxx_std_14) | |
target_compile_options(${TARGET} PRIVATE -Wall -Werror) | |
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") | |
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") | |
endfunction() | |
# Flutter library and tool build rules. | |
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") | |
add_subdirectory(${FLUTTER_MANAGED_DIR}) | |
# System-level dependencies. | |
find_package(PkgConfig REQUIRED) | |
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0) | |
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}") | |
# Define the application target. To change its name, change BINARY_NAME above, | |
# not the value here, or `flutter run` will no longer work. | |
# | |
# Any new source files that you add to the application should be added here. | |
add_executable(${BINARY_NAME} | |
"main.cc" | |
"my_application.cc" | |
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc" | |
) | |
# Apply the standard set of build settings. This can be removed for applications | |
# that need different build settings. | |
apply_standard_settings(${BINARY_NAME}) | |
# Add dependency libraries. Add any application-specific dependencies here. | |
target_link_libraries(${BINARY_NAME} PRIVATE flutter) | |
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK) | |
# Run the Flutter tool portions of the build. This must not be removed. | |
add_dependencies(${BINARY_NAME} flutter_assemble) | |
# Only the install-generated bundle's copy of the executable will launch | |
# correctly, since the resources must in the right relative locations. To avoid | |
# people trying to run the unbundled copy, put it in a subdirectory instead of | |
# the default top-level location. | |
set_target_properties(${BINARY_NAME} | |
PROPERTIES | |
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run" | |
) | |
# Generated plugin build rules, which manage building the plugins and adding | |
# them to the application. | |
include(flutter/generated_plugins.cmake) | |
# === Installation === | |
# By default, "installing" just makes a relocatable bundle in the build | |
# directory. | |
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") | |
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) | |
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) | |
endif() | |
# Start with a clean build bundle directory every time. | |
install(CODE " | |
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") | |
" COMPONENT Runtime) | |
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") | |
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") | |
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" | |
COMPONENT Runtime) | |
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | |
COMPONENT Runtime) | |
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
COMPONENT Runtime) | |
foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES}) | |
install(FILES "${bundled_library}" | |
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
COMPONENT Runtime) | |
endforeach(bundled_library) | |
# Copy the native assets provided by the build.dart from all packages. | |
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/") | |
install(DIRECTORY "${NATIVE_ASSETS_DIR}" | |
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
COMPONENT Runtime) | |
# Fully re-copy the assets directory on each build to avoid having stale files | |
# from a previous install. | |
set(FLUTTER_ASSET_DIR_NAME "flutter_assets") | |
install(CODE " | |
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") | |
" COMPONENT Runtime) | |
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" | |
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) | |
# Install the AOT library on non-Debug builds only. | |
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug") | |
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
COMPONENT Runtime) | |
endif() | |