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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>PUBG Recoil Control Macro</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
.weapon-btn.active {
transform: scale(0.95);
box-shadow: inset 0 0 10px rgba(0,0,0,0.5);
}
.recoil-pattern {
background-image: radial-gradient(circle, rgba(255,0,0,0.2) 1px, transparent 1px);
background-size: 20px 20px;
}
.macro-key {
transition: all 0.2s ease;
}
.macro-key.active {
transform: translateY(2px);
box-shadow: inset 0 2px 4px rgba(0,0,0,0.3);
}
</style>
</head>
<body class="bg-gray-900 text-gray-100 min-h-screen">
<div class="container mx-auto px-4 py-8">
<header class="mb-8 text-center">
<h1 class="text-4xl font-bold text-yellow-400 mb-2">
<i class="fas fa-crosshairs mr-2"></i>PUBG Recoil Macro
</h1>
<p class="text-gray-400">Advanced recoil control system for PUBG Battlegrounds</p>
<div class="mt-4 bg-gray-800 rounded-lg p-3 max-w-2xl mx-auto">
<p class="text-sm text-yellow-200"><i class="fas fa-exclamation-triangle mr-2"></i>Warning: Using macros may violate PUBG's terms of service. Use at your own risk.</p>
</div>
</header>
<div class="grid grid-cols-1 lg:grid-cols-3 gap-6">
<!-- Weapon Selection -->
<div class="bg-gray-800 rounded-xl p-6 shadow-lg">
<h2 class="text-xl font-semibold mb-4 text-yellow-400">
<i class="fas fa-gun mr-2"></i>Weapon Profile
</h2>
<div class="grid grid-cols-2 gap-3 mb-6">
<button class="weapon-btn bg-gray-700 hover:bg-gray-600 py-3 rounded-lg transition-all flex flex-col items-center" data-weapon="m416">
<img src="https://via.placeholder.com/50/333/fff?text=M416" class="w-10 h-10 mb-1">
<span>M416</span>
</button>
<button class="weapon-btn bg-gray-700 hover:bg-gray-600 py-3 rounded-lg transition-all flex flex-col items-center" data-weapon="akm">
<img src="https://via.placeholder.com/50/333/fff?text=AKM" class="w-10 h-10 mb-1">
<span>AKM</span>
</button>
<button class="weapon-btn bg-gray-700 hover:bg-gray-600 py-3 rounded-lg transition-all flex flex-col items-center" data-weapon="scar">
<img src="https://via.placeholder.com/50/333/fff?text=SCAR" class="w-10 h-10 mb-1">
<span>SCAR-L</span>
</button>
<button class="weapon-btn bg-gray-700 hover:bg-gray-600 py-3 rounded-lg transition-all flex flex-col items-center" data-weapon="beryl">
<img src="https://via.placeholder.com/50/333/fff?text=Beryl" class="w-10 h-10 mb-1">
<span>Beryl</span>
</button>
</div>
<div class="mb-4">
<label class="block text-gray-400 mb-2">Vertical Recoil</label>
<input type="range" min="1" max="100" value="50" class="w-full h-2 bg-gray-700 rounded-lg appearance-none cursor-pointer" id="verticalSlider">
<div class="flex justify-between text-xs text-gray-400 mt-1">
<span>Low</span>
<span>Medium</span>
<span>High</span>
</div>
</div>
<div class="mb-4">
<label class="block text-gray-400 mb-2">Horizontal Recoil</label>
<input type="range" min="1" max="100" value="30" class="w-full h-2 bg-gray-700 rounded-lg appearance-none cursor-pointer" id="horizontalSlider">
<div class="flex justify-between text-xs text-gray-400 mt-1">
<span>Low</span>
<span>Medium</span>
<span>High</span>
</div>
</div>
<div class="mb-6">
<label class="block text-gray-400 mb-2">Fire Rate (ms delay)</label>
<input type="range" min="50" max="200" value="100" class="w-full h-2 bg-gray-700 rounded-lg appearance-none cursor-pointer" id="rateSlider">
<div class="flex justify-between text-xs text-gray-400 mt-1">
<span>Fast</span>
<span>Normal</span>
<span>Slow</span>
</div>
</div>
<button id="saveProfile" class="w-full bg-green-600 hover:bg-green-700 text-white py-2 rounded-lg font-medium transition">
<i class="fas fa-save mr-2"></i>Save Profile
</button>
</div>
<!-- Recoil Visualization -->
<div class="bg-gray-800 rounded-xl p-6 shadow-lg">
<h2 class="text-xl font-semibold mb-4 text-yellow-400">
<i class="fas fa-bullseye mr-2"></i>Recoil Pattern
</h2>
<div class="recoil-pattern bg-gray-900 rounded-lg h-64 mb-4 relative border border-gray-700">
<div id="recoilPath" class="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-1 h-1 bg-red-500 rounded-full"></div>
<div id="recoilLine" class="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-0.5 bg-red-500 opacity-70"></div>
</div>
<div class="grid grid-cols-2 gap-4 mb-6">
<div class="bg-gray-700 p-3 rounded-lg">
<div class="text-xs text-gray-400">Vertical</div>
<div id="verticalValue" class="text-lg font-mono">50</div>
</div>
<div class="bg-gray-700 p-3 rounded-lg">
<div class="text-xs text-gray-400">Horizontal</div>
<div id="horizontalValue" class="text-lg font-mono">30</div>
</div>
<div class="bg-gray-700 p-3 rounded-lg">
<div class="text-xs text-gray-400">Fire Rate</div>
<div id="rateValue" class="text-lg font-mono">100ms</div>
</div>
<div class="bg-gray-700 p-3 rounded-lg">
<div class="text-xs text-gray-400">Weapon</div>
<div id="weaponValue" class="text-lg">M416</div>
</div>
</div>
<button id="testRecoil" class="w-full bg-blue-600 hover:bg-blue-700 text-white py-2 rounded-lg font-medium transition mb-3">
<i class="fas fa-play mr-2"></i>Test Recoil
</button>
<button id="resetRecoil" class="w-full bg-gray-600 hover:bg-gray-700 text-white py-2 rounded-lg font-medium transition">
<i class="fas fa-undo mr-2"></i>Reset
</button>
</div>
<!-- Macro Configuration -->
<div class="bg-gray-800 rounded-xl p-6 shadow-lg">
<h2 class="text-xl font-semibold mb-4 text-yellow-400">
<i class="fas fa-keyboard mr-2"></i>Macro Settings
</h2>
<div class="mb-6">
<label class="block text-gray-400 mb-2">Activation Key</label>
<div class="grid grid-cols-3 gap-2">
<button class="macro-key bg-gray-700 hover:bg-gray-600 py-3 rounded transition-all" data-key="mouse4">
<i class="fas fa-mouse-pointer mr-1"></i> Mouse 4
</button>
<button class="macro-key bg-gray-700 hover:bg-gray-600 py-3 rounded transition-all" data-key="mouse5">
<i class="fas fa-mouse-pointer mr-1"></i> Mouse 5
</button>
<button class="macro-key bg-gray-700 hover:bg-gray-600 py-3 rounded transition-all" data-key="ctrl">
Ctrl
</button>
<button class="macro-key bg-gray-700 hover:bg-gray-600 py-3 rounded transition-all" data-key="shift">
Shift
</button>
<button class="macro-key bg-gray-700 hover:bg-gray-600 py-3 rounded transition-all" data-key="alt">
Alt
</button>
<button class="macro-key bg-gray-700 hover:bg-gray-600 py-3 rounded transition-all" data-key="space">
Space
</button>
</div>
</div>
<div class="mb-6">
<label class="block text-gray-400 mb-2">Fire Mode</label>
<div class="grid grid-cols-3 gap-2">
<button class="fire-mode bg-gray-700 hover:bg-gray-600 py-3 rounded transition-all" data-mode="auto">
Auto
</button>
<button class="fire-mode bg-gray-700 hover:bg-gray-600 py-3 rounded transition-all" data-mode="burst">
Burst (3)
</button>
<button class="fire-mode bg-gray-700 hover:bg-gray-600 py-3 rounded transition-all" data-mode="single">
Single
</button>
</div>
</div>
<div class="mb-6">
<label class="block text-gray-400 mb-2">Scope Sensitivity Multiplier</label>
<input type="range" min="50" max="200" value="100" class="w-full h-2 bg-gray-700 rounded-lg appearance-none cursor-pointer" id="scopeSlider">
<div class="flex justify-between text-xs text-gray-400 mt-1">
<span>50%</span>
<span>100%</span>
<span>200%</span>
</div>
</div>
<div class="flex space-x-3">
<button id="exportConfig" class="flex-1 bg-purple-600 hover:bg-purple-700 text-white py-2 rounded-lg font-medium transition">
<i class="fas fa-file-export mr-2"></i>Export
</button>
<button id="importConfig" class="flex-1 bg-indigo-600 hover:bg-indigo-700 text-white py-2 rounded-lg font-medium transition">
<i class="fas fa-file-import mr-2"></i>Import
</button>
</div>
</div>
</div>
<!-- Script Output -->
<div class="mt-8 bg-gray-800 rounded-xl p-6 shadow-lg">
<h2 class="text-xl font-semibold mb-4 text-yellow-400">
<i class="fas fa-code mr-2"></i>Macro Script
</h2>
<div class="bg-gray-900 p-4 rounded-lg font-mono text-sm overflow-x-auto">
<pre id="scriptOutput">// Select a weapon and configure settings to generate script</pre>
</div>
<div class="mt-4 flex justify-end">
<button id="copyScript" class="bg-gray-700 hover:bg-gray-600 px-4 py-2 rounded-lg transition">
<i class="fas fa-copy mr-2"></i>Copy to Clipboard
</button>
</div>
</div>
</div>
<script>
// Current configuration
const config = {
weapon: 'm416',
vertical: 50,
horizontal: 30,
rate: 100,
key: 'mouse4',
mode: 'auto',
scope: 100
};
// Weapon profiles (recoil patterns)
const weaponProfiles = {
m416: { name: 'M416', verticalBase: 50, horizontalBase: 30 },
akm: { name: 'AKM', verticalBase: 70, horizontalBase: 40 },
scar: { name: 'SCAR-L', verticalBase: 45, horizontalBase: 25 },
beryl: { name: 'Beryl M762', verticalBase: 65, horizontalBase: 50 }
};
// DOM elements
const weaponBtns = document.querySelectorAll('.weapon-btn');
const macroKeys = document.querySelectorAll('.macro-key');
const fireModes = document.querySelectorAll('.fire-mode');
const verticalSlider = document.getElementById('verticalSlider');
const horizontalSlider = document.getElementById('horizontalSlider');
const rateSlider = document.getElementById('rateSlider');
const scopeSlider = document.getElementById('scopeSlider');
const verticalValue = document.getElementById('verticalValue');
const horizontalValue = document.getElementById('horizontalValue');
const rateValue = document.getElementById('rateValue');
const weaponValue = document.getElementById('weaponValue');
const recoilPath = document.getElementById('recoilPath');
const recoilLine = document.getElementById('recoilLine');
const testRecoilBtn = document.getElementById('testRecoil');
const resetRecoilBtn = document.getElementById('resetRecoil');
const saveProfileBtn = document.getElementById('saveProfile');
const exportConfigBtn = document.getElementById('exportConfig');
const importConfigBtn = document.getElementById('importConfig');
const copyScriptBtn = document.getElementById('copyScript');
const scriptOutput = document.getElementById('scriptOutput');
// Initialize UI
function initUI() {
// Set weapon
document.querySelector(`.weapon-btn[data-weapon="${config.weapon}"]`).classList.add('active');
weaponValue.textContent = weaponProfiles[config.weapon].name;
// Set sliders
verticalSlider.value = config.vertical;
horizontalSlider.value = config.horizontal;
rateSlider.value = config.rate;
scopeSlider.value = config.scope;
// Set key
document.querySelector(`.macro-key[data-key="${config.key}"]`).classList.add('active');
// Set fire mode
document.querySelector(`.fire-mode[data-mode="${config.mode}"]`).classList.add('active');
// Update displayed values
updateValues();
generateScript();
}
// Update displayed values
function updateValues() {
verticalValue.textContent = config.vertical;
horizontalValue.textContent = config.horizontal;
rateValue.textContent = `${config.rate}ms`;
}
// Weapon selection
weaponBtns.forEach(btn => {
btn.addEventListener('click', () => {
weaponBtns.forEach(b => b.classList.remove('active'));
btn.classList.add('active');
config.weapon = btn.dataset.weapon;
const profile = weaponProfiles[config.weapon];
// Set base values for this weapon
config.vertical = profile.verticalBase;
config.horizontal = profile.horizontalBase;
// Update sliders
verticalSlider.value = config.vertical;
horizontalSlider.value = config.horizontal;
weaponValue.textContent = profile.name;
updateValues();
generateScript();
});
});
// Macro key selection
macroKeys.forEach(key => {
key.addEventListener('click', () => {
macroKeys.forEach(k => k.classList.remove('active'));
key.classList.add('active');
config.key = key.dataset.key;
generateScript();
});
});
// Fire mode selection
fireModes.forEach(mode => {
mode.addEventListener('click', () => {
fireModes.forEach(m => m.classList.remove('active'));
mode.classList.add('active');
config.mode = mode.dataset.mode;
generateScript();
});
});
// Slider events
verticalSlider.addEventListener('input', () => {
config.vertical = verticalSlider.value;
verticalValue.textContent = config.vertical;
generateScript();
});
horizontalSlider.addEventListener('input', () => {
config.horizontal = horizontalSlider.value;
horizontalValue.textContent = config.horizontal;
generateScript();
});
rateSlider.addEventListener('input', () => {
config.rate = rateSlider.value;
rateValue.textContent = `${config.rate}ms`;
generateScript();
});
scopeSlider.addEventListener('input', () => {
config.scope = scopeSlider.value;
generateScript();
});
// Test recoil pattern
testRecoilBtn.addEventListener('click', () => {
const patternContainer = document.querySelector('.recoil-pattern');
const width = patternContainer.clientWidth;
const height = patternContainer.clientHeight;
// Clear previous line
recoilLine.style.height = '0';
recoilLine.style.transform = 'translate(-50%, -50%) rotate(0)';
// Calculate recoil pattern
const vertical = config.vertical / 10;
const horizontal = config.horizontal / 50;
const steps = 20;
let path = '';
// Animate recoil
let currentY = 0;
let currentX = 0;
let angle = 0;
const interval = setInterval(() => {
// Add some randomness to simulate actual recoil
const randX = (Math.random() - 0.5) * 5;
const randY = (Math.random() - 0.5) * 2;
currentY += vertical / steps + randY;
currentX += (Math.random() > 0.5 ? horizontal : -horizontal) / steps + randX;
// Limit to container
currentY = Math.min(currentY, height/2 - 10);
currentX = Math.max(Math.min(currentX, width/2 - 10), -width/2 + 10);
// Update position
recoilPath.style.transform = `translate(calc(-50% + ${currentX}px), calc(-50% + ${currentY}px))`;
// Update line
angle = Math.atan2(currentY, currentX) * (180 / Math.PI);
const length = Math.sqrt(currentX*currentX + currentY*currentY);
recoilLine.style.height = `${length}px`;
recoilLine.style.transform = `translate(-50%, -50%) rotate(${-angle}deg)`;
}, 50);
// Stop after 2 seconds
setTimeout(() => {
clearInterval(interval);
}, 2000);
});
// Reset recoil visualization
resetRecoilBtn.addEventListener('click', () => {
recoilPath.style.transform = 'translate(-50%, -50%)';
recoilLine.style.height = '0';
});
// Save profile (in this demo just shows a message)
saveProfileBtn.addEventListener('click', () => {
alert(`Profile for ${weaponProfiles[config.weapon].name} saved!`);
});
// Export config
exportConfigBtn.addEventListener('click', () => {
const configStr = JSON.stringify(config, null, 2);
alert('Copy this configuration:\n\n' + configStr);
});
// Import config
importConfigBtn.addEventListener('click', () => {
const configStr = prompt('Paste your configuration JSON:');
if (configStr) {
try {
const importedConfig = JSON.parse(configStr);
Object.assign(config, importedConfig);
initUI();
} catch (e) {
alert('Invalid configuration format');
}
}
});
// Copy script to clipboard
copyScriptBtn.addEventListener('click', () => {
navigator.clipboard.writeText(scriptOutput.textContent)
.then(() => {
const originalText = copyScriptBtn.innerHTML;
copyScriptBtn.innerHTML = '<i class="fas fa-check mr-2"></i>Copied!';
setTimeout(() => {
copyScriptBtn.innerHTML = originalText;
}, 2000);
})
.catch(err => {
console.error('Failed to copy: ', err);
});
});
// Generate the macro script
function generateScript() {
// This is a simulation - actual macro scripts would be specific to your mouse/keyboard software
let script = `// PUBG Recoil Control Macro for ${weaponProfiles[config.weapon].name}
// Activation Key: ${config.key.toUpperCase()}
// Fire Mode: ${config.mode.toUpperCase()}
// Vertical Recoil: ${config.vertical} | Horizontal Recoil: ${config.horizontal}
// Fire Rate: ${config.rate}ms | Scope Sensitivity: ${config.scope}%
function main() {
// Check if left mouse button is pressed (firing)
if (event.isPressed("MOUSE_LEFT")) {
// Apply recoil compensation
${getRecoilCompensationCode()}
// Add delay between shots based on fire rate
delay(${config.rate});
}
}
// Bind to activation key
bind("${config.key.toUpperCase()}", "TOGGLE", main);`;
scriptOutput.textContent = script;
}
// Helper to generate recoil compensation code based on settings
function getRecoilCompensationCode() {
let code = '';
const verticalMove = config.vertical / 1000;
const horizontalMove = config.horizontal / 1000;
if (config.mode === 'auto') {
code = `// Continuous recoil control for auto fire
moveMouseRelative(0, ${verticalMove.toFixed(3)});
if (random() > 0.5) {
moveMouseRelative(${horizontalMove.toFixed(3)}, 0);
} else {
moveMouseRelative(-${horizontalMove.toFixed(3)}, 0);
}`;
} else if (config.mode === 'burst') {
code = `// Burst fire recoil control (3 shots)
if (burstCount < 3) {
moveMouseRelative(0, ${(verticalMove * 1.5).toFixed(3)});
if (random() > 0.5) {
moveMouseRelative(${(horizontalMove * 1.2).toFixed(3)}, 0);
} else {
moveMouseRelative(-${(horizontalMove * 1.2).toFixed(3)}, 0);
}
burstCount++;
} else {
delay(300); // Burst delay
burstCount = 0;
}`;
} else { // single
code = `// Single shot recoil control
moveMouseRelative(0, ${(verticalMove * 2).toFixed(3)});
if (random() > 0.5) {
moveMouseRelative(${(horizontalMove * 1.5).toFixed(3)}, 0);
} else {
moveMouseRelative(-${(horizontalMove * 1.5).toFixed(3)}, 0);
}`;
}
return code;
}
// Initialize
initUI();
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=fvo123456/test1" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html> |