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import { Server } from "socket.io";
import prisma from "./lib/prisma";

const io = new Server({
  cors: {
    origin: "*",
  },
  path: "/",
});

// Map pour stocker les connexions des joueurs
const playerConnections = new Map();

io.on("connection", (socket) => {
  console.log("New client connected");

  // Rejoindre une room spécifique pour le jeu
  socket.on("joinGame", (gameId) => {
    socket.join(gameId);
    console.log(`Client joined game: ${gameId}`);
  });

  // Gestion des offres WebRTC
  socket.on("offer", (data) => {
    socket.to(data.gameId).emit("offer", data.offer);
  });

  socket.on("answer", (data) => {
    socket.to(data.gameId).emit("answer", data.answer);
  });

  socket.on("candidate", (data) => {
    socket.to(data.gameId).emit("candidate", data.candidate);
  });

  // Gestion de l'état du jeu
  socket.on("gameStateUpdate", (gameState) => {
    socket.to(gameState.id).emit("gameStateUpdate", gameState);
  });

  // Gestion de l'audio
  socket.on("speaking", (data) => {
    socket.to(data.gameId).emit("playerSpeaking", {
      playerId: data.playerId,
      isSpeaking: true,
    });
  });

  socket.on("stoppedSpeaking", (data) => {
    socket.to(data.gameId).emit("playerSpeaking", {
      playerId: data.playerId,
      isSpeaking: false,
    });
  });

  socket.on("disconnect", () => {
    console.log("Client disconnected");
  });
});

io.listen(5001);
console.log("Game server running on port 5001");