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Update index.html
Browse files- index.html +804 -19
index.html
CHANGED
@@ -1,19 +1,804 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Classic Tetris</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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font-family: 'Arial', sans-serif;
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}
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body {
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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background: linear-gradient(135deg, #1e1e2f, #2d2d44);
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color: #fff;
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overflow: hidden;
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}
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.game-container {
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display: flex;
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gap: 30px;
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align-items: flex-start;
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}
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#game-board {
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border: 4px solid #4a4a6b;
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border-radius: 5px;
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display: grid;
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grid-template-rows: repeat(20, 1fr);
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grid-template-columns: repeat(10, 1fr);
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gap: 1px;
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background-color: #2a2a3a;
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.3);
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width: 300px;
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height: 600px;
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}
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.cell {
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border: 1px solid rgba(255, 255, 255, 0.05);
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background-color: #2a2a3a;
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}
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.controls {
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display: flex;
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flex-direction: column;
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gap: 30px;
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}
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.info-panel {
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background-color: #2a2a3a;
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border: 4px solid #4a4a6b;
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border-radius: 5px;
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padding: 20px;
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width: 180px;
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box-shadow: 0 0 15px rgba(0, 0, 0, 0.2);
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}
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.next-piece-container {
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width: 120px;
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height: 120px;
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display: grid;
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grid-template-rows: repeat(4, 1fr);
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grid-template-columns: repeat(4, 1fr);
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gap: 2px;
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margin-top: 10px;
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margin-bottom: 20px;
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}
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.next-cell {
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background-color: #3a3a4a;
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border-radius: 2px;
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}
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h2 {
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font-size: 18px;
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margin-bottom: 10px;
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color: #ddd;
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}
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.score-display {
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font-size: 24px;
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margin-bottom: 15px;
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color: #fff;
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}
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.level-display {
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font-size: 18px;
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margin-bottom: 15px;
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color: #fff;
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}
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+
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.controls-info {
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background-color: #2a2a3a;
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border: 4px solid #4a4a6b;
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border-radius: 5px;
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102 |
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padding: 20px;
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103 |
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width: 180px;
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104 |
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box-shadow: 0 0 15px rgba(0, 0, 0, 0.2);
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}
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106 |
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107 |
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.control-item {
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108 |
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display: flex;
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109 |
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justify-content: space-between;
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110 |
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margin-bottom: 10px;
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111 |
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font-size: 14px;
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112 |
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color: #ccc;
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}
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.key {
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116 |
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background-color: #4a4a6b;
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color: #fff;
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padding: 3px 8px;
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border-radius: 4px;
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font-family: monospace;
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}
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.game-over {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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128 |
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height: 100%;
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129 |
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background-color: rgba(0, 0, 0, 0.8);
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display: flex;
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flex-direction: column;
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132 |
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justify-content: center;
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133 |
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align-items: center;
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z-index: 10;
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opacity: 0;
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136 |
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pointer-events: none;
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137 |
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transition: opacity 0.3s;
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}
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.game-over.show {
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opacity: 1;
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142 |
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pointer-events: all;
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}
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.game-over h1 {
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font-size: 42px;
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147 |
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margin-bottom: 20px;
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148 |
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color: #ff5555;
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}
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.final-score {
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font-size: 24px;
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margin-bottom: 30px;
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}
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.restart-btn {
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background-color: #4CAF50;
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color: white;
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border: none;
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padding: 12px 24px;
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font-size: 16px;
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cursor: pointer;
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border-radius: 4px;
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transition: background-color 0.3s;
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}
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.restart-btn:hover {
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background-color: #45a049;
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}
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.tetromino-i { background-color: #00f0f0; }
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.tetromino-j { background-color: #0000f0; }
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.tetromino-l { background-color: #f0a000; }
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.tetromino-o { background-color: #f0f000; }
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.tetromino-s { background-color: #00f000; }
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.tetromino-t { background-color: #a000f0; }
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.tetromino-z { background-color: #f00000; }
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.tetromino-i.ghost { background-color: rgba(0, 240, 240, 0.2); }
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180 |
+
.tetromino-j.ghost { background-color: rgba(0, 0, 240, 0.2); }
|
181 |
+
.tetromino-l.ghost { background-color: rgba(240, 160, 0, 0.2); }
|
182 |
+
.tetromino-o.ghost { background-color: rgba(240, 240, 0, 0.2); }
|
183 |
+
.tetromino-s.ghost { background-color: rgba(0, 240, 0, 0.2); }
|
184 |
+
.tetromino-t.ghost { background-color: rgba(160, 0, 240, 0.2); }
|
185 |
+
.tetromino-z.ghost { background-color: rgba(240, 0, 0, 0.2); }
|
186 |
+
|
187 |
+
@media (max-width: 768px) {
|
188 |
+
.game-container {
|
189 |
+
flex-direction: column;
|
190 |
+
align-items: center;
|
191 |
+
}
|
192 |
+
|
193 |
+
.controls {
|
194 |
+
flex-direction: row;
|
195 |
+
margin-top: 20px;
|
196 |
+
}
|
197 |
+
}
|
198 |
+
</style>
|
199 |
+
</head>
|
200 |
+
<body>
|
201 |
+
<div class="game-container">
|
202 |
+
<div id="game-board"></div>
|
203 |
+
|
204 |
+
<div class="controls">
|
205 |
+
<div class="info-panel">
|
206 |
+
<h2>Next Piece</h2>
|
207 |
+
<div class="next-piece-container" id="next-piece"></div>
|
208 |
+
|
209 |
+
<h2>Score</h2>
|
210 |
+
<div class="score-display" id="score">0</div>
|
211 |
+
|
212 |
+
<h2>Level</h2>
|
213 |
+
<div class="level-display" id="level">1</div>
|
214 |
+
</div>
|
215 |
+
|
216 |
+
<div class="controls-info">
|
217 |
+
<h2>Controls</h2>
|
218 |
+
<div class="control-item">
|
219 |
+
<span>Move Left</span>
|
220 |
+
<span class="key">←</span>
|
221 |
+
</div>
|
222 |
+
<div class="control-item">
|
223 |
+
<span>Move Right</span>
|
224 |
+
<span class="key">→</span>
|
225 |
+
</div>
|
226 |
+
<div class="control-item">
|
227 |
+
<span>Rotate</span>
|
228 |
+
<span class="key">↑</span>
|
229 |
+
</div>
|
230 |
+
<div class="control-item">
|
231 |
+
<span>Soft Drop</span>
|
232 |
+
<span class="key">↓</span>
|
233 |
+
</div>
|
234 |
+
<div class="control-item">
|
235 |
+
<span>Hard Drop</span>
|
236 |
+
<span class="key">Space</span>
|
237 |
+
</div>
|
238 |
+
<div class="control-item">
|
239 |
+
<span>Pause</span>
|
240 |
+
<span class="key">P</span>
|
241 |
+
</div>
|
242 |
+
</div>
|
243 |
+
</div>
|
244 |
+
</div>
|
245 |
+
|
246 |
+
<div class="game-over" id="game-over">
|
247 |
+
<h1>GAME OVER</h1>
|
248 |
+
<div class="final-score">Score: <span id="final-score">0</span></div>
|
249 |
+
<button class="restart-btn" id="restart-btn">Play Again</button>
|
250 |
+
</div>
|
251 |
+
|
252 |
+
<script>
|
253 |
+
document.addEventListener('DOMContentLoaded', () => {
|
254 |
+
// Game constants
|
255 |
+
const COLS = 10;
|
256 |
+
const ROWS = 20;
|
257 |
+
const BLOCK_SIZE = 30;
|
258 |
+
const NEXT_PIECE_COLS = 4;
|
259 |
+
const NEXT_PIECE_ROWS = 4;
|
260 |
+
|
261 |
+
// DOM elements
|
262 |
+
const gameBoard = document.getElementById('game-board');
|
263 |
+
const nextPieceContainer = document.getElementById('next-piece');
|
264 |
+
const scoreDisplay = document.getElementById('score');
|
265 |
+
const levelDisplay = document.getElementById('level');
|
266 |
+
const gameOverScreen = document.getElementById('game-over');
|
267 |
+
const finalScoreDisplay = document.getElementById('final-score');
|
268 |
+
const restartBtn = document.getElementById('restart-btn');
|
269 |
+
|
270 |
+
// Game state
|
271 |
+
let board = Array(ROWS).fill().map(() => Array(COLS).fill(0));
|
272 |
+
let currentPiece = null;
|
273 |
+
let nextPiece = null;
|
274 |
+
let currentPosition = { x: 0, y: 0 };
|
275 |
+
let score = 0;
|
276 |
+
let level = 1;
|
277 |
+
let linesCleared = 0;
|
278 |
+
let gameOver = false;
|
279 |
+
let isPaused = false;
|
280 |
+
let dropStart;
|
281 |
+
let gameInterval;
|
282 |
+
|
283 |
+
// Tetromino shapes
|
284 |
+
const SHAPES = {
|
285 |
+
I: [
|
286 |
+
[0, 0, 0, 0],
|
287 |
+
[1, 1, 1, 1],
|
288 |
+
[0, 0, 0, 0],
|
289 |
+
[0, 0, 0, 0]
|
290 |
+
],
|
291 |
+
J: [
|
292 |
+
[1, 0, 0],
|
293 |
+
[1, 1, 1],
|
294 |
+
[0, 0, 0]
|
295 |
+
],
|
296 |
+
L: [
|
297 |
+
[0, 0, 1],
|
298 |
+
[1, 1, 1],
|
299 |
+
[0, 0, 0]
|
300 |
+
],
|
301 |
+
O: [
|
302 |
+
[1, 1],
|
303 |
+
[1, 1]
|
304 |
+
],
|
305 |
+
S: [
|
306 |
+
[0, 1, 1],
|
307 |
+
[1, 1, 0],
|
308 |
+
[0, 0, 0]
|
309 |
+
],
|
310 |
+
T: [
|
311 |
+
[0, 1, 0],
|
312 |
+
[1, 1, 1],
|
313 |
+
[0, 0, 0]
|
314 |
+
],
|
315 |
+
Z: [
|
316 |
+
[1, 1, 0],
|
317 |
+
[0, 1, 1],
|
318 |
+
[0, 0, 0]
|
319 |
+
]
|
320 |
+
};
|
321 |
+
|
322 |
+
const COLORS = {
|
323 |
+
I: 'tetromino-i',
|
324 |
+
J: 'tetromino-j',
|
325 |
+
L: 'tetromino-l',
|
326 |
+
O: 'tetromino-o',
|
327 |
+
S: 'tetromino-s',
|
328 |
+
T: 'tetromino-t',
|
329 |
+
Z: 'tetromino-z'
|
330 |
+
};
|
331 |
+
|
332 |
+
// Initialize game board
|
333 |
+
function initBoard() {
|
334 |
+
gameBoard.innerHTML = '';
|
335 |
+
|
336 |
+
for (let row = 0; row < ROWS; row++) {
|
337 |
+
for (let col = 0; col < COLS; col++) {
|
338 |
+
const cell = document.createElement('div');
|
339 |
+
cell.className = 'cell';
|
340 |
+
cell.id = `${row}-${col}`;
|
341 |
+
gameBoard.appendChild(cell);
|
342 |
+
}
|
343 |
+
}
|
344 |
+
}
|
345 |
+
|
346 |
+
// Initialize next piece display
|
347 |
+
function initNextPieceDisplay() {
|
348 |
+
nextPieceContainer.innerHTML = '';
|
349 |
+
|
350 |
+
for (let row = 0; row < NEXT_PIECE_ROWS; row++) {
|
351 |
+
for (let col = 0; col < NEXT_PIECE_COLS; col++) {
|
352 |
+
const cell = document.createElement('div');
|
353 |
+
cell.className = 'next-cell';
|
354 |
+
cell.id = `next-${row}-${col}`;
|
355 |
+
nextPieceContainer.appendChild(cell);
|
356 |
+
}
|
357 |
+
}
|
358 |
+
}
|
359 |
+
|
360 |
+
// Get random tetromino
|
361 |
+
function getRandomPiece() {
|
362 |
+
const keys = Object.keys(SHAPES);
|
363 |
+
const randomKey = keys[Math.floor(Math.random() * keys.length)];
|
364 |
+
return {
|
365 |
+
shape: SHAPES[randomKey],
|
366 |
+
color: COLORS[randomKey],
|
367 |
+
type: randomKey
|
368 |
+
};
|
369 |
+
}
|
370 |
+
|
371 |
+
// Draw the current piece on the board
|
372 |
+
function drawPiece(x, y, piece, isGhost = false) {
|
373 |
+
piece.shape.forEach((row, rowIndex) => {
|
374 |
+
row.forEach((value, colIndex) => {
|
375 |
+
if (value) {
|
376 |
+
const boardRow = y + rowIndex;
|
377 |
+
const boardCol = x + colIndex;
|
378 |
+
|
379 |
+
if (boardRow >= 0 && boardRow < ROWS && boardCol >= 0 && boardCol < COLS) {
|
380 |
+
const cell = document.getElementById(`${boardRow}-${boardCol}`);
|
381 |
+
if (cell) {
|
382 |
+
cell.classList.add(piece.color);
|
383 |
+
if (isGhost) {
|
384 |
+
cell.classList.add('ghost');
|
385 |
+
}
|
386 |
+
}
|
387 |
+
}
|
388 |
+
}
|
389 |
+
});
|
390 |
+
});
|
391 |
+
}
|
392 |
+
|
393 |
+
// Clear the current piece from the board
|
394 |
+
function clearPiece(x, y, piece) {
|
395 |
+
piece.shape.forEach((row, rowIndex) => {
|
396 |
+
row.forEach((value, colIndex) => {
|
397 |
+
if (value) {
|
398 |
+
const boardRow = y + rowIndex;
|
399 |
+
const boardCol = x + colIndex;
|
400 |
+
|
401 |
+
if (boardRow >= 0 && boardRow < ROWS && boardCol >= 0 && boardCol < COLS) {
|
402 |
+
const cell = document.getElementById(`${boardRow}-${boardCol}`);
|
403 |
+
if (cell) {
|
404 |
+
cell.className = 'cell';
|
405 |
+
}
|
406 |
+
}
|
407 |
+
}
|
408 |
+
});
|
409 |
+
});
|
410 |
+
}
|
411 |
+
|
412 |
+
// Draw the ghost piece (projection of where the piece will land)
|
413 |
+
function drawGhostPiece() {
|
414 |
+
let ghostY = currentPosition.y;
|
415 |
+
while (!collision(currentPosition.x, ghostY + 1, currentPiece)) {
|
416 |
+
ghostY++;
|
417 |
+
}
|
418 |
+
|
419 |
+
if (ghostY !== currentPosition.y) {
|
420 |
+
// First clear any existing ghost pieces
|
421 |
+
clearGhost();
|
422 |
+
|
423 |
+
// Draw the new ghost piece
|
424 |
+
drawPiece(currentPosition.x, ghostY, currentPiece, true);
|
425 |
+
}
|
426 |
+
}
|
427 |
+
|
428 |
+
// Clear all ghost pieces from the board
|
429 |
+
function clearGhost() {
|
430 |
+
const ghostCells = document.querySelectorAll('.ghost');
|
431 |
+
ghostCells.forEach(cell => {
|
432 |
+
const className = cell.className;
|
433 |
+
const colorClass = className.split(' ').find(cls => cls.startsWith('tetromino-'));
|
434 |
+
cell.className = 'cell';
|
435 |
+
if (colorClass) {
|
436 |
+
cell.classList.remove(colorClass, 'ghost');
|
437 |
+
}
|
438 |
+
});
|
439 |
+
}
|
440 |
+
|
441 |
+
// Check for collision
|
442 |
+
function collision(x, y, piece) {
|
443 |
+
for (let row = 0; row < piece.shape.length; row++) {
|
444 |
+
for (let col = 0; col < piece.shape[row].length; col++) {
|
445 |
+
if (!piece.shape[row][col]) continue;
|
446 |
+
|
447 |
+
const boardX = x + col;
|
448 |
+
const boardY = y + row;
|
449 |
+
|
450 |
+
if (
|
451 |
+
boardX < 0 ||
|
452 |
+
boardX >= COLS ||
|
453 |
+
boardY >= ROWS ||
|
454 |
+
(boardY >= 0 && board[boardY][boardX])
|
455 |
+
) {
|
456 |
+
return true;
|
457 |
+
}
|
458 |
+
}
|
459 |
+
}
|
460 |
+
return false;
|
461 |
+
}
|
462 |
+
|
463 |
+
// Rotate piece
|
464 |
+
function rotate(piece) {
|
465 |
+
const N = piece.shape.length;
|
466 |
+
const rotated = Array(N).fill().map(() => Array(N).fill(0));
|
467 |
+
|
468 |
+
// Transpose the matrix
|
469 |
+
for (let i = 0; i < N; i++) {
|
470 |
+
for (let j = 0; j < N; j++) {
|
471 |
+
rotated[i][j] = piece.shape[N - j - 1][i];
|
472 |
+
}
|
473 |
+
}
|
474 |
+
|
475 |
+
// Special case for I piece to make it rotate properly
|
476 |
+
if (piece.type === 'I') {
|
477 |
+
if (currentPosition.x < 0) {
|
478 |
+
currentPosition.x = 0;
|
479 |
+
} else if (currentPosition.x > COLS - 4) {
|
480 |
+
currentPosition.x = COLS - 4;
|
481 |
+
}
|
482 |
+
}
|
483 |
+
|
484 |
+
return {
|
485 |
+
...piece,
|
486 |
+
shape: rotated
|
487 |
+
};
|
488 |
+
}
|
489 |
+
|
490 |
+
// Lock piece in place
|
491 |
+
function lockPiece() {
|
492 |
+
currentPiece.shape.forEach((row, rowIndex) => {
|
493 |
+
row.forEach((value, colIndex) => {
|
494 |
+
if (value) {
|
495 |
+
const boardRow = currentPosition.y + rowIndex;
|
496 |
+
const boardCol = currentPosition.x + colIndex;
|
497 |
+
|
498 |
+
if (boardRow >= 0) {
|
499 |
+
board[boardRow][boardCol] = currentPiece.color;
|
500 |
+
}
|
501 |
+
}
|
502 |
+
});
|
503 |
+
});
|
504 |
+
|
505 |
+
// Check for completed lines
|
506 |
+
checkLines();
|
507 |
+
|
508 |
+
// Check for game over
|
509 |
+
if (currentPosition.y <= 0) {
|
510 |
+
gameOver = true;
|
511 |
+
showGameOver();
|
512 |
+
return;
|
513 |
+
}
|
514 |
+
|
515 |
+
// Get next piece
|
516 |
+
currentPiece = nextPiece;
|
517 |
+
nextPiece = getRandomPiece();
|
518 |
+
currentPosition = { x: Math.floor(COLS / 2) - Math.floor(currentPiece.shape[0].length / 2), y: 0 };
|
519 |
+
|
520 |
+
// Update next piece display
|
521 |
+
updateNextPieceDisplay();
|
522 |
+
|
523 |
+
// Draw the new piece and ghost
|
524 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
525 |
+
drawGhostPiece();
|
526 |
+
|
527 |
+
// Reset drop interval
|
528 |
+
dropStart = Date.now();
|
529 |
+
}
|
530 |
+
|
531 |
+
// Check for completed lines
|
532 |
+
function checkLines() {
|
533 |
+
let linesToClear = 0;
|
534 |
+
|
535 |
+
for (let row = ROWS - 1; row >= 0; row--) {
|
536 |
+
if (board[row].every(cell => cell)) {
|
537 |
+
linesToClear++;
|
538 |
+
|
539 |
+
// Shift all rows above down
|
540 |
+
for (let y = row; y > 0; y--) {
|
541 |
+
board[y] = [...board[y - 1]];
|
542 |
+
}
|
543 |
+
board[0] = Array(COLS).fill(0);
|
544 |
+
|
545 |
+
// Since we modified the current row, need to check it again
|
546 |
+
row++;
|
547 |
+
}
|
548 |
+
}
|
549 |
+
|
550 |
+
if (linesToClear > 0) {
|
551 |
+
// Update score
|
552 |
+
updateScore(linesToClear);
|
553 |
+
|
554 |
+
// Redraw the board
|
555 |
+
drawBoard();
|
556 |
+
}
|
557 |
+
}
|
558 |
+
|
559 |
+
// Update score
|
560 |
+
function updateScore(lines) {
|
561 |
+
const points = [0, 40, 100, 300, 1200]; // Points for 0, 1, 2, 3, 4 lines
|
562 |
+
score += points[lines] * level;
|
563 |
+
linesCleared += lines;
|
564 |
+
|
565 |
+
// Every 10 lines increases the level
|
566 |
+
level = Math.floor(linesCleared / 10) + 1;
|
567 |
+
|
568 |
+
// Update displays
|
569 |
+
scoreDisplay.textContent = score;
|
570 |
+
levelDisplay.textContent = level;
|
571 |
+
}
|
572 |
+
|
573 |
+
// Draw the entire board
|
574 |
+
function drawBoard() {
|
575 |
+
for (let row = 0; row < ROWS; row++) {
|
576 |
+
for (let col = 0; col < COLS; col++) {
|
577 |
+
const cell = document.getElementById(`${row}-${col}`);
|
578 |
+
cell.className = 'cell';
|
579 |
+
|
580 |
+
if (board[row][col]) {
|
581 |
+
cell.classList.add(board[row][col]);
|
582 |
+
}
|
583 |
+
}
|
584 |
+
}
|
585 |
+
}
|
586 |
+
|
587 |
+
// Update next piece display
|
588 |
+
function updateNextPieceDisplay() {
|
589 |
+
// Clear the next piece display
|
590 |
+
for (let row = 0; row < NEXT_PIECE_ROWS; row++) {
|
591 |
+
for (let col = 0; col < NEXT_PIECE_COLS; col++) {
|
592 |
+
const cell = document.getElementById(`next-${row}-${col}`);
|
593 |
+
cell.className = 'next-cell';
|
594 |
+
}
|
595 |
+
}
|
596 |
+
|
597 |
+
// Draw the next piece in the center
|
598 |
+
const startRow = Math.floor((NEXT_PIECE_ROWS - nextPiece.shape.length) / 2);
|
599 |
+
const startCol = Math.floor((NEXT_PIECE_COLS - nextPiece.shape[0].length) / 2);
|
600 |
+
|
601 |
+
for (let row = 0; row < nextPiece.shape.length; row++) {
|
602 |
+
for (let col = 0; col < nextPiece.shape[row].length; col++) {
|
603 |
+
if (nextPiece.shape[row][col]) {
|
604 |
+
const cell = document.getElementById(`next-${startRow + row}-${startCol + col}`);
|
605 |
+
if (cell) {
|
606 |
+
cell.classList.add(nextPiece.color);
|
607 |
+
}
|
608 |
+
}
|
609 |
+
}
|
610 |
+
}
|
611 |
+
}
|
612 |
+
|
613 |
+
// Move piece down
|
614 |
+
function moveDown() {
|
615 |
+
if (gameOver || isPaused) return;
|
616 |
+
|
617 |
+
clearPiece(currentPosition.x, currentPosition.y, currentPiece);
|
618 |
+
clearGhost();
|
619 |
+
|
620 |
+
if (!collision(currentPosition.x, currentPosition.y + 1, currentPiece)) {
|
621 |
+
currentPosition.y++;
|
622 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
623 |
+
drawGhostPiece();
|
624 |
+
return true;
|
625 |
+
} else {
|
626 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
627 |
+
drawGhostPiece();
|
628 |
+
lockPiece();
|
629 |
+
return false;
|
630 |
+
}
|
631 |
+
}
|
632 |
+
|
633 |
+
// Hard drop
|
634 |
+
function hardDrop() {
|
635 |
+
if (gameOver || isPaused) return;
|
636 |
+
|
637 |
+
clearPiece(currentPosition.x, currentPosition.y, currentPiece);
|
638 |
+
clearGhost();
|
639 |
+
|
640 |
+
while (!collision(currentPosition.x, currentPosition.y + 1, currentPiece)) {
|
641 |
+
currentPosition.y++;
|
642 |
+
}
|
643 |
+
|
644 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
645 |
+
lockPiece();
|
646 |
+
dropStart = Date.now();
|
647 |
+
}
|
648 |
+
|
649 |
+
// Move piece left or right
|
650 |
+
function movePiece(direction) {
|
651 |
+
if (gameOver || isPaused) return;
|
652 |
+
|
653 |
+
clearPiece(currentPosition.x, currentPosition.y, currentPiece);
|
654 |
+
clearGhost();
|
655 |
+
|
656 |
+
const newX = currentPosition.x + direction;
|
657 |
+
if (!collision(newX, currentPosition.y, currentPiece)) {
|
658 |
+
currentPosition.x = newX;
|
659 |
+
}
|
660 |
+
|
661 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
662 |
+
drawGhostPiece();
|
663 |
+
}
|
664 |
+
|
665 |
+
// Rotate current piece
|
666 |
+
function rotatePiece() {
|
667 |
+
if (gameOver || isPaused) return;
|
668 |
+
|
669 |
+
clearPiece(currentPosition.x, currentPosition.y, currentPiece);
|
670 |
+
clearGhost();
|
671 |
+
|
672 |
+
const rotated = rotate(currentPiece);
|
673 |
+
|
674 |
+
// Wall kick - try moving left/right if rotation would cause a collision
|
675 |
+
if (!collision(currentPosition.x, currentPosition.y, rotated)) {
|
676 |
+
currentPiece = rotated;
|
677 |
+
} else if (!collision(currentPosition.x - 1, currentPosition.y, rotated)) {
|
678 |
+
currentPiece = rotated;
|
679 |
+
currentPosition.x--;
|
680 |
+
} else if (!collision(currentPosition.x + 1, currentPosition.y, rotated)) {
|
681 |
+
currentPiece = rotated;
|
682 |
+
currentPosition.x++;
|
683 |
+
}
|
684 |
+
|
685 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
686 |
+
drawGhostPiece();
|
687 |
+
}
|
688 |
+
|
689 |
+
// Game loop
|
690 |
+
function gameLoop() {
|
691 |
+
const now = Date.now();
|
692 |
+
const delta = now - dropStart;
|
693 |
+
const dropInterval = Math.max(1000 - (level - 1) * 100, 100); // Speeds up as level increases
|
694 |
+
|
695 |
+
if (delta > dropInterval) {
|
696 |
+
moveDown();
|
697 |
+
dropStart = now;
|
698 |
+
}
|
699 |
+
|
700 |
+
if (!gameOver) {
|
701 |
+
requestAnimationFrame(gameLoop);
|
702 |
+
}
|
703 |
+
}
|
704 |
+
|
705 |
+
// Show game over screen
|
706 |
+
function showGameOver() {
|
707 |
+
gameOverScreen.classList.add('show');
|
708 |
+
finalScoreDisplay.textContent = score;
|
709 |
+
clearInterval(gameInterval);
|
710 |
+
}
|
711 |
+
|
712 |
+
// Reset game
|
713 |
+
function resetGame() {
|
714 |
+
board = Array(ROWS).fill().map(() => Array(COLS).fill(0));
|
715 |
+
score = 0;
|
716 |
+
level = 1;
|
717 |
+
linesCleared = 0;
|
718 |
+
gameOver = false;
|
719 |
+
isPaused = false;
|
720 |
+
|
721 |
+
scoreDisplay.textContent = score;
|
722 |
+
levelDisplay.textContent = level;
|
723 |
+
|
724 |
+
// Initialize pieces
|
725 |
+
currentPiece = getRandomPiece();
|
726 |
+
nextPiece = getRandomPiece();
|
727 |
+
currentPosition = { x: Math.floor(COLS / 2) - Math.floor(currentPiece.shape[0].length / 2), y: 0 };
|
728 |
+
|
729 |
+
// Clear the board
|
730 |
+
drawBoard();
|
731 |
+
updateNextPieceDisplay();
|
732 |
+
|
733 |
+
// Draw current piece and ghost
|
734 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
735 |
+
drawGhostPiece();
|
736 |
+
|
737 |
+
// Hide game over screen
|
738 |
+
gameOverScreen.classList.remove('show');
|
739 |
+
|
740 |
+
// Reset drop time and start game loop
|
741 |
+
dropStart = Date.now();
|
742 |
+
gameLoop();
|
743 |
+
}
|
744 |
+
|
745 |
+
// Pause/unpause the game
|
746 |
+
function togglePause() {
|
747 |
+
if (gameOver) return;
|
748 |
+
|
749 |
+
isPaused = !isPaused;
|
750 |
+
|
751 |
+
if (!isPaused) {
|
752 |
+
dropStart = Date.now(); // Reset drop timer
|
753 |
+
gameLoop();
|
754 |
+
}
|
755 |
+
}
|
756 |
+
|
757 |
+
// Initialize the game
|
758 |
+
function init() {
|
759 |
+
initBoard();
|
760 |
+
initNextPieceDisplay();
|
761 |
+
|
762 |
+
// Initialize first pieces
|
763 |
+
currentPiece = getRandomPiece();
|
764 |
+
nextPiece = getRandomPiece();
|
765 |
+
currentPosition = { x: Math.floor(COLS / 2) - Math.floor(currentPiece.shape[0].length / 2), y: 0 };
|
766 |
+
|
767 |
+
updateNextPieceDisplay();
|
768 |
+
drawPiece(currentPosition.x, currentPosition.y, currentPiece);
|
769 |
+
drawGhostPiece();
|
770 |
+
|
771 |
+
// Keyboard controls
|
772 |
+
document.addEventListener('keydown', event => {
|
773 |
+
if (event.key === 'ArrowLeft') {
|
774 |
+
movePiece(-1);
|
775 |
+
} else if (event.key === 'ArrowRight') {
|
776 |
+
movePiece(1);
|
777 |
+
} else if (event.key === 'ArrowDown') {
|
778 |
+
moveDown();
|
779 |
+
} else if (event.key === 'ArrowUp') {
|
780 |
+
rotatePiece();
|
781 |
+
} else if (event.key === ' ') {
|
782 |
+
hardDrop();
|
783 |
+
} else if (event.key === 'p' || event.key === 'P') {
|
784 |
+
togglePause();
|
785 |
+
}
|
786 |
+
|
787 |
+
// Prevent default for arrow keys and space to avoid scrolling
|
788 |
+
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown', ' '].includes(event.key)) {
|
789 |
+
event.preventDefault();
|
790 |
+
}
|
791 |
+
});
|
792 |
+
|
793 |
+
restartBtn.addEventListener('click', resetGame);
|
794 |
+
|
795 |
+
// Start game loop
|
796 |
+
dropStart = Date.now();
|
797 |
+
gameLoop();
|
798 |
+
}
|
799 |
+
|
800 |
+
init();
|
801 |
+
});
|
802 |
+
</script>
|
803 |
+
</body>
|
804 |
+
</html>
|