Update index.html
Browse files- index.html +267 -173
index.html
CHANGED
@@ -1,186 +1,280 @@
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<!DOCTYPE html>
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<html
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<head>
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</head>
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<body>
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</
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</div>
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let currentLine = null;
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let lines = [];
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let rotationX = 0;
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let rotationY = 0;
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let currentColor = '#000000';
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}
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}
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const { clientX, clientY } = e;
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const start = project3Dto2D(clientX - 400, clientY - 300, 0);
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currentLine = { points: [{ x: clientX - 400, y: clientY - 300, z: 0 }], color: currentColor };
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const lineElement = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');
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lineElement.setAttribute('points', `${start.x},${start.y}`);
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lineElement.setAttribute('fill', 'none');
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lineElement.setAttribute('stroke', currentColor);
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lineElement.setAttribute('stroke-width', '2');
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svg.appendChild(lineElement);
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currentLine.element = lineElement;
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socket.emit('startLine', { x: clientX - 400, y: clientY - 300, z: 0, color: currentColor });
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}
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function draw(e) {
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if (!isDrawing) return;
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const { clientX, clientY } = e;
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const point = { x: clientX - 400, y: clientY - 300, z: 0 };
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currentLine.points.push(point);
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const projected = project3Dto2D(point.x, point.y, point.z);
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const points = currentLine.element.getAttribute('points');
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currentLine.element.setAttribute('points', `${points} ${projected.x},${projected.y}`);
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socket.emit('drawLine', { x: clientX - 400, y: clientY - 300, z: 0 });
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}
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currentLine = null;
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socket.emit('endLine');
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}
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}
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function redrawLines() {
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lines.forEach(line => {
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const projectedPoints = line.points.map(point => {
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const rotated = rotatePoint(point.x, point.y, point.z);
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return project3Dto2D(rotated.x, rotated.y, rotated.z);
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});
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const pointsString = projectedPoints.map(p => `${p.x},${p.y}`).join(' ');
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line.element.setAttribute('points', pointsString);
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});
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}
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function clearCanvas() {
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lines.forEach(line => svg.removeChild(line.element));
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lines = [];
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socket.emit('clearCanvas');
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}
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svg.addEventListener('mousedown', startDrawing);
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svg.addEventListener('mousemove', (e) => {
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if (e.buttons === 1) {
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draw(e);
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} else if (e.buttons === 2) {
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updateRotation(e);
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}
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});
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svg.addEventListener('mouseup', stopDrawing);
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svg.addEventListener('mouseleave', stopDrawing);
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svg.addEventListener('contextmenu', (e) => e.preventDefault());
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clearBtn.addEventListener('click', clearCanvas);
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colorPicker.addEventListener('change', (e) => {
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currentColor = e.target.value;
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});
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lineElement.setAttribute('stroke-width', '2');
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svg.appendChild(lineElement);
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lines.push({ points: [data], element: lineElement, color: data.color });
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});
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socket.on('drawLine', (data) => {
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const line = lines[lines.length - 1];
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line.points.push(data);
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const projected = project3Dto2D(data.x, data.y, data.z);
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const points = line.element.getAttribute('points');
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line.element.setAttribute('points', `${points} ${projected.x},${projected.y}`);
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});
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socket.on('updateRotation', (data) => {
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rotationX = data.rotationX;
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rotationY = data.rotationY;
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redrawLines();
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});
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</body>
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</html>
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<!DOCTYPE html>
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<html>
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<head>
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<style>
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body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background: #1a1a1a; }
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.controls { position: fixed; top: 10px; left: 10px; color: white; }
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button { margin: 5px; padding: 5px 10px; }
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#gameArea { cursor: crosshair; }
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.info-panel {
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position: fixed;
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top: 10px;
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right: 10px;
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color: white;
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background: rgba(0,0,0,0.7);
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padding: 15px;
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border-radius: 5px;
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font-family: Arial, sans-serif;
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}
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.score {
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font-size: 24px;
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font-weight: bold;
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margin-bottom: 10px;
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}
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.points-popup {
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position: absolute;
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color: #4CAF50;
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font-weight: bold;
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font-family: Arial, sans-serif;
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pointer-events: none;
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animation: floatUp 1s ease-out forwards;
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}
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@keyframes floatUp {
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0% { transform: translateY(0); opacity: 1; }
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100% { transform: translateY(-50px); opacity: 0; }
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}
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.drawing-guide {
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position: fixed;
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bottom: 10px;
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left: 10px;
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color: white;
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background: rgba(0,0,0,0.7);
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padding: 10px;
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border-radius: 5px;
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}
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</style>
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</head>
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<body>
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<div class="controls">
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<button onclick="addRobot()">Add Random Robot (+5 pts)</button>
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<button onclick="togglePause()">Pause/Play</button>
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</div>
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<div class="info-panel">
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<div class="score">Score: <span id="scoreDisplay">0</span></div>
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<div>Robots: <span id="robotCount">0</span></div>
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</div>
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<div class="drawing-guide">
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Click and drag to draw new robots (+5 pts). Collisions give +5 pts and growth!
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</div>
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<svg id="gameArea" width="800" height="600" style="background: #000;">
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<rect width="800" height="600" fill="none" stroke="#333" stroke-width="4"/>
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<line id="drawingLine" stroke="white" stroke-width="2" stroke-dasharray="5,5" visibility="hidden"/>
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</svg>
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<script>
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const svg = document.getElementById('gameArea');
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const drawingLine = document.getElementById('drawingLine');
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const robots = [];
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let paused = false;
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let isDrawing = false;
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let startX, startY;
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let score = 0;
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function updateScore(points, x, y) {
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score += points;
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document.getElementById('scoreDisplay').textContent = score;
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document.getElementById('robotCount').textContent = robots.length;
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// Create and animate points popup
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const popup = document.createElement('div');
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popup.className = 'points-popup';
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popup.textContent = `+${points}`;
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popup.style.left = `${x}px`;
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popup.style.top = `${y}px`;
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document.body.appendChild(popup);
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// Remove popup after animation
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setTimeout(() => popup.remove(), 1000);
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}
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class Robot {
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constructor(x, y, speed, direction, length) {
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this.segments = [];
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this.speed = speed || 2 + Math.random() * 2;
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this.direction = direction || Math.random() * Math.PI * 2;
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this.length = length || 5 + Math.floor(Math.random() * 5);
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this.color = `hsl(${Math.random() * 360}, 80%, 50%)`;
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this.x = x || Math.random() * 700 + 50;
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this.y = y || Math.random() * 500 + 50;
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this.createSegments();
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}
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createSegments() {
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// Remove old segments if they exist
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this.segments.forEach(seg => seg.element.remove());
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this.segments = [];
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// Create new segments
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for (let i = 0; i < this.length; i++) {
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const segment = document.createElementNS("http://www.w3.org/2000/svg", "circle");
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segment.setAttribute("r", "8");
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segment.setAttribute("fill", this.color);
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svg.appendChild(segment);
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this.segments.push({
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element: segment,
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x: this.x,
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y: this.y
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});
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}
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}
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grow() {
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this.length += 1;
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this.createSegments();
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}
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update() {
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// Update head position
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this.x += Math.cos(this.direction) * this.speed;
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this.y += Math.sin(this.direction) * this.speed;
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// Bounce off walls
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if (this.x < 10 || this.x > 790) {
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this.direction = Math.PI - this.direction;
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this.mutate();
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}
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if (this.y < 10 || this.y > 590) {
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this.direction = -this.direction;
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this.mutate();
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}
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// Update segments
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for (let i = this.segments.length - 1; i > 0; i--) {
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this.segments[i].x = this.segments[i - 1].x;
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this.segments[i].y = this.segments[i - 1].y;
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}
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this.segments[0].x = this.x;
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this.segments[0].y = this.y;
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// Update SVG elements
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this.segments.forEach(segment => {
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segment.element.setAttribute("cx", segment.x);
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segment.element.setAttribute("cy", segment.y);
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});
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}
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mutate() {
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// Random mutation when bouncing
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this.speed = Math.max(1, Math.min(6, this.speed + (Math.random() - 0.5)));
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this.color = `hsl(${Math.random() * 360}, 80%, 50%)`;
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this.segments.forEach(segment => {
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segment.element.setAttribute("fill", this.color);
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});
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}
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checkCollision(other) {
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const dx = this.x - other.x;
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const dy = this.y - other.y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < 16) {
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// Bounce off each other
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const angle = Math.atan2(dy, dx);
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this.direction = angle + Math.PI / 2;
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other.direction = angle - Math.PI / 2;
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// Grow and mutate both robots
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this.grow();
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other.grow();
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this.mutate();
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other.mutate();
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// Add points and show popup at collision location
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const svgRect = svg.getBoundingClientRect();
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const popupX = svgRect.left + this.x;
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const popupY = svgRect.top + this.y;
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updateScore(5, popupX, popupY);
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}
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}
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}
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|
192 |
+
// Mouse event handlers
|
193 |
+
svg.addEventListener('mousedown', (e) => {
|
194 |
+
const rect = svg.getBoundingClientRect();
|
195 |
+
startX = e.clientX - rect.left;
|
196 |
+
startY = e.clientY - rect.top;
|
197 |
+
isDrawing = true;
|
198 |
+
|
199 |
+
drawingLine.setAttribute('x1', startX);
|
200 |
+
drawingLine.setAttribute('y1', startY);
|
201 |
+
drawingLine.setAttribute('x2', startX);
|
202 |
+
drawingLine.setAttribute('y2', startY);
|
203 |
+
drawingLine.setAttribute('visibility', 'visible');
|
204 |
+
});
|
205 |
+
|
206 |
+
svg.addEventListener('mousemove', (e) => {
|
207 |
+
if (isDrawing) {
|
208 |
+
const rect = svg.getBoundingClientRect();
|
209 |
+
const currentX = e.clientX - rect.left;
|
210 |
+
const currentY = e.clientY - rect.top;
|
211 |
+
|
212 |
+
drawingLine.setAttribute('x2', currentX);
|
213 |
+
drawingLine.setAttribute('y2', currentY);
|
214 |
+
}
|
215 |
+
});
|
216 |
+
|
217 |
+
svg.addEventListener('mouseup', (e) => {
|
218 |
+
if (isDrawing) {
|
219 |
+
const rect = svg.getBoundingClientRect();
|
220 |
+
const endX = e.clientX - rect.left;
|
221 |
+
const endY = e.clientY - rect.top;
|
222 |
+
|
223 |
+
const dx = endX - startX;
|
224 |
+
const dy = endY - startY;
|
225 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
226 |
+
const direction = Math.atan2(dy, dx);
|
227 |
+
|
228 |
+
const speed = Math.min(6, distance / 50);
|
229 |
+
const length = Math.max(3, Math.min(12, Math.floor(distance / 30)));
|
230 |
+
robots.push(new Robot(startX, startY, speed, direction, length));
|
231 |
+
|
232 |
+
// Add points for new robot
|
233 |
+
updateScore(5, e.clientX, e.clientY);
|
234 |
+
|
235 |
+
drawingLine.setAttribute('visibility', 'hidden');
|
236 |
+
isDrawing = false;
|
237 |
+
}
|
238 |
+
});
|
239 |
+
|
240 |
+
svg.addEventListener('mouseleave', () => {
|
241 |
+
if (isDrawing) {
|
242 |
+
drawingLine.setAttribute('visibility', 'hidden');
|
243 |
+
isDrawing = false;
|
244 |
+
}
|
245 |
+
});
|
246 |
+
|
247 |
+
function addRobot() {
|
248 |
+
const robot = new Robot();
|
249 |
+
robots.push(robot);
|
250 |
+
// Add points for new random robot
|
251 |
+
const svgRect = svg.getBoundingClientRect();
|
252 |
+
updateScore(5, svgRect.left + robot.x, svgRect.top + robot.y);
|
253 |
+
}
|
254 |
+
|
255 |
+
function togglePause() {
|
256 |
+
paused = !paused;
|
257 |
+
}
|
258 |
+
|
259 |
+
function update() {
|
260 |
+
if (!paused) {
|
261 |
+
robots.forEach(robot => robot.update());
|
262 |
+
|
263 |
+
for (let i = 0; i < robots.length; i++) {
|
264 |
+
for (let j = i + 1; j < robots.length; j++) {
|
265 |
+
robots[i].checkCollision(robots[j]);
|
266 |
+
}
|
267 |
+
}
|
268 |
+
}
|
269 |
+
requestAnimationFrame(update);
|
270 |
+
}
|
271 |
+
|
272 |
+
// Start with 3 robots
|
273 |
+
for (let i = 0; i < 3; i++) {
|
274 |
+
addRobot();
|
275 |
+
}
|
276 |
+
|
277 |
+
update();
|
278 |
+
</script>
|
279 |
</body>
|
280 |
</html>
|