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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>3D Drawing Game (Multiplayer)</title>
    <style>
        body {
            margin: 0;
            padding: 0;
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            height: 100vh;
            background-color: #f0f0f0;
            font-family: Arial, sans-serif;
        }
        #gameContainer {
            width: 800px;
            height: 600px;
            border: 2px solid #333;
            background-color: #fff;
        }
        #controls {
            margin-top: 10px;
        }
        button {
            margin: 0 5px;
            padding: 5px 10px;
        }
    </style>
</head>
<body>
    <div id="gameContainer">
        <svg id="gameSvg" width="800" height="600"></svg>
    </div>
    <div id="controls">
        <button id="clearBtn">Clear Canvas</button>
        <input type="color" id="colorPicker" value="#000000">
    </div>

    <script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.4.1/socket.io.min.js"></script>
    <script>
        const socket = io('http://localhost:3000');
        const svg = document.getElementById('gameSvg');
        const clearBtn = document.getElementById('clearBtn');
        const colorPicker = document.getElementById('colorPicker');
        let isDrawing = false;
        let currentLine = null;
        let lines = [];
        let rotationX = 0;
        let rotationY = 0;
        let currentColor = '#000000';

        function project3Dto2D(x, y, z) {
            const focalLength = 400;
            const scale = focalLength / (focalLength + z);
            return {
                x: x * scale + 400,
                y: y * scale + 300
            };
        }

        function rotatePoint(x, y, z) {
            const cosX = Math.cos(rotationX);
            const sinX = Math.sin(rotationX);
            const cosY = Math.cos(rotationY);
            const sinY = Math.sin(rotationY);

            const rotatedY = y * cosX - z * sinX;
            const rotatedZ = y * sinX + z * cosX;
            const rotatedX = x * cosY + rotatedZ * sinY;

            return { x: rotatedX, y: rotatedY, z: -x * sinY + rotatedZ * cosY };
        }

        function startDrawing(e) {
            isDrawing = true;
            const { clientX, clientY } = e;
            const start = project3Dto2D(clientX - 400, clientY - 300, 0);
            currentLine = { points: [{ x: clientX - 400, y: clientY - 300, z: 0 }], color: currentColor };
            const lineElement = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');
            lineElement.setAttribute('points', `${start.x},${start.y}`);
            lineElement.setAttribute('fill', 'none');
            lineElement.setAttribute('stroke', currentColor);
            lineElement.setAttribute('stroke-width', '2');
            svg.appendChild(lineElement);
            currentLine.element = lineElement;

            socket.emit('startLine', { x: clientX - 400, y: clientY - 300, z: 0, color: currentColor });
        }

        function draw(e) {
            if (!isDrawing) return;
            const { clientX, clientY } = e;
            const point = { x: clientX - 400, y: clientY - 300, z: 0 };
            currentLine.points.push(point);
            const projected = project3Dto2D(point.x, point.y, point.z);
            const points = currentLine.element.getAttribute('points');
            currentLine.element.setAttribute('points', `${points} ${projected.x},${projected.y}`);

            socket.emit('drawLine', { x: clientX - 400, y: clientY - 300, z: 0 });
        }

        function stopDrawing() {
            if (!isDrawing) return;
            isDrawing = false;
            lines.push(currentLine);
            currentLine = null;

            socket.emit('endLine');
        }

        function updateRotation(e) {
            rotationY -= e.movementX * 0.01;
            rotationX -= e.movementY * 0.01;
            redrawLines();

            socket.emit('updateRotation', { rotationX, rotationY });
        }

        function redrawLines() {
            lines.forEach(line => {
                const projectedPoints = line.points.map(point => {
                    const rotated = rotatePoint(point.x, point.y, point.z);
                    return project3Dto2D(rotated.x, rotated.y, rotated.z);
                });
                const pointsString = projectedPoints.map(p => `${p.x},${p.y}`).join(' ');
                line.element.setAttribute('points', pointsString);
            });
        }

        function clearCanvas() {
            lines.forEach(line => svg.removeChild(line.element));
            lines = [];
            socket.emit('clearCanvas');
        }

        svg.addEventListener('mousedown', startDrawing);
        svg.addEventListener('mousemove', (e) => {
            if (e.buttons === 1) {
                draw(e);
            } else if (e.buttons === 2) {
                updateRotation(e);
            }
        });
        svg.addEventListener('mouseup', stopDrawing);
        svg.addEventListener('mouseleave', stopDrawing);
        svg.addEventListener('contextmenu', (e) => e.preventDefault());

        clearBtn.addEventListener('click', clearCanvas);
        colorPicker.addEventListener('change', (e) => {
            currentColor = e.target.value;
        });

        // Socket.io event listeners
        socket.on('startLine', (data) => {
            const start = project3Dto2D(data.x, data.y, data.z);
            const lineElement = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');
            lineElement.setAttribute('points', `${start.x},${start.y}`);
            lineElement.setAttribute('fill', 'none');
            lineElement.setAttribute('stroke', data.color);
            lineElement.setAttribute('stroke-width', '2');
            svg.appendChild(lineElement);
            lines.push({ points: [data], element: lineElement, color: data.color });
        });

        socket.on('drawLine', (data) => {
            const line = lines[lines.length - 1];
            line.points.push(data);
            const projected = project3Dto2D(data.x, data.y, data.z);
            const points = line.element.getAttribute('points');
            line.element.setAttribute('points', `${points} ${projected.x},${projected.y}`);
        });

        socket.on('updateRotation', (data) => {
            rotationX = data.rotationX;
            rotationY = data.rotationY;
            redrawLines();
        });

        socket.on('clearCanvas', clearCanvas);
    </script>
</body>
</html>