awacke1 commited on
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Create app.py

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  1. app.py +83 -0
app.py ADDED
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+ import streamlit as st
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+ import json
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+ import random
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+ import time
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+ import os
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+
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+ # Constants
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+ GRID_SIZE = 10
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+ MAX_PLAYERS = 10
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+ UPDATE_INTERVAL = 3
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+ GAME_STATE_FILE = "game_state.json"
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+
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+ # Initialize session state
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+ if "player_name" not in st.session_state:
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+ st.session_state.player_name = f"Player_{random.randint(1000, 9999)}"
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+ if "selected_player" not in st.session_state:
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+ st.session_state.selected_player = None
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+
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+ # Function to load game state
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+ def load_game_state():
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+ if os.path.exists(GAME_STATE_FILE):
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+ with open(GAME_STATE_FILE, "r") as f:
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+ return json.load(f)
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+ return {"players": {}}
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+
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+ # Function to save game state
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+ def save_game_state(state):
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+ with open(GAME_STATE_FILE, "w") as f:
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+ json.dump(state, f)
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+
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+ # Function to update player position
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+ def update_player_position(player_name, x, y):
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+ state = load_game_state()
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+ if player_name in state["players"]:
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+ state["players"][player_name]["x"] = x
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+ state["players"][player_name]["y"] = y
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+ else:
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+ if len(state["players"]) < MAX_PLAYERS:
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+ state["players"][player_name] = {"x": x, "y": y}
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+ save_game_state(state)
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+
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+ # Streamlit app
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+ st.title("Multiplayer Grid Game")
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+
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+ # Display player name and allow updates
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+ player_name = st.text_input("Your name", value=st.session_state.player_name)
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+ if player_name != st.session_state.player_name:
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+ st.session_state.player_name = player_name
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+ update_player_position(player_name, GRID_SIZE // 2, GRID_SIZE // 2)
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+
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+ # Create grid
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+ grid = st.empty()
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+
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+ # Main game loop
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+ while True:
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+ # Load current game state
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+ game_state = load_game_state()
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+
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+ # Create grid representation
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+ grid_repr = [["." for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)]
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+ for player, pos in game_state["players"].items():
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+ x, y = pos["x"], pos["y"]
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+ grid_repr[y][x] = player[0].upper()
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+
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+ # Display grid
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+ grid.text("\n".join(" ".join(row) for row in grid_repr))
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+
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+ # Handle player movement
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+ col1, col2 = st.columns(2)
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+ with col1:
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+ if st.button("Select Your Character"):
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+ st.session_state.selected_player = st.session_state.player_name
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+
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+ with col2:
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+ if st.session_state.selected_player:
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+ target_x = st.number_input("Target X", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2)
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+ target_y = st.number_input("Target Y", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2)
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+ if st.button("Move"):
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+ update_player_position(st.session_state.player_name, target_x, target_y)
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+
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+ # Wait for update interval
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+ time.sleep(UPDATE_INTERVAL)
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+ st.experimental_rerun()