LS-AI-img-gen / app_modal.py
Andre
minor updates
2c1d8b2
# gradio_interface.py
import gradio as gr
import modal
from config.models import models_modal # Indirect import
#from img_gen import generate_image
print("Hello from gradio_interface_head!")
# Modal remote function synchronously
def generate(adventurer_id,
#prompt_dropdown,
#character_dropdown,
scene_dropdown,
#model_dropdown,
custom_prompt_input,
cpu_gpu ="GPU",
):
# Debug:
debug_message = f"Debug: Button clicked! Inputs - ID: {adventurer_id}, Scene: {scene_dropdown}, Custom Prompt: {custom_prompt_input}"
print(debug_message) # Print to console for debugging
try:
# Check for CPU/GPU dropdown option
if cpu_gpu == "GPU":
f = modal.Function.from_name("LS-img-gen-modal", "generate_image_gpu")
else:
f = modal.Function.from_name("LS-img-gen-modal", "generate_image_cpu")
print ("Sending to external function")
# Import the remote function
image_path, message = f.remote(
adventurer_id,
#prompt_dropdown,
#character_dropdown,
scene_dropdown,
#model_dropdown,
custom_prompt_input,
)
return image_path, message
except Exception as e:
return None, f"Error calling generate_image function: {e}"
# Gradio Interface
def gradio_interface():
with gr.Blocks(css="""
.gradio-container {
background-image: url('');
background-size: cover;
background-position: center;
}
.output-image img {
width: 2500px; /* Force image to fill container width */
object-fit: cover; /* ACTIVATE FOR IMAGE-FIT CONTAINER */
}
""") as demo:
gr.Markdown("# ========== Loot Survivor - AI Image Generator ========== modal GPU")
with gr.Row():
# Set default values for dropdowns
#prompt_dropdown = gr.Dropdown(choices=[p["alias"] for p in prompts], label="Select Beast", value=prompts[0]["alias"])
adventurer_id = gr.Number(label="Adventurer ID:")
#character_dropdown = gr.Dropdown(choices=["Wizard", "Hunter", "Warrior"], label="Select Character Type", value="Wizard")
scene_dropdown1 = gr.Dropdown(choices=["Adventurer Portait", "Encounter", "Beast Portait", "Last Battle", "Loot Bag"], label="Select Scene", value="Adventurer Portait", visible=False )
scene_dropdown2 = gr.Dropdown(choices=["Adventurer Portait", "Encounter", "Beast Portait", "Last Battle", "Loot Bag"], label="Select Scene", value="Beast Portait", visible=False )
scene_dropdown3 = gr.Dropdown(choices=["Adventurer Portait", "Encounter", "Beast Portait", "Last Battle", "Loot Bag"], label="Select Scene", value="Encounter", visible=False )
scene_dropdown4 = gr.Dropdown(choices=["Adventurer Portait", "Encounter", "Beast Portait", "Last Battle", "Loot Bag"], label="Select Scene", value="Last Battle", visible=False )
scene_dropdown5 = gr.Dropdown(choices=["Adventurer Portait", "Encounter", "Beast Portait", "Last Battle", "Final Scene"], label="Select Scene", value="Final Scene", visible=False )
custom_prompt_input = gr.Textbox(label="Custom Prompt (Optional)", placeholder="Enter additional details (max 200 chars)...", max_lines=1, max_length=200)
#model_dropdown = gr.Dropdown(choices=[m["alias"] for m in models], label="Select Model", value=models[0]["alias"])
#with gr.Row():
# Add a text box for custom user input (max 200 characters)
with gr.Row():
generate_button = gr.Button("Generate Image")
with gr.Row():
output_image1 = gr.Image(elem_classes="output-image", label="Adventurer Portait", show_label=True, scale=1, width="100%")
output_image2 = gr.Image(elem_classes="output-image", label="Beast Portait", show_label=True, scale=1, width="100%")
with gr.Row():
output_image3 = gr.Image(elem_classes="output-image", label="Encounter", show_label=True, scale=1, width="100%")
output_image4 = gr.Image(elem_classes="output-image", label="Last Battle", show_label=True, scale=1, width="100%")
output_image5 = gr.Image(elem_classes="output-image", label="Final Scene", show_label=True, scale=1, width="100%")
with gr.Row():
status_text = gr.Textbox(label="Status", placeholder="Waiting for input...", interactive=False)
# Connect the button to the function
generate_button.click(
generate,
inputs=[adventurer_id,
#prompt_dropdown,
#character_dropdown,
scene_dropdown1,
#model_dropdown,
custom_prompt_input,
],
outputs=[output_image1, status_text],
show_progress_on=output_image1,
)
generate_button.click(
generate,
inputs=[adventurer_id,
#prompt_dropdown,
#character_dropdown,
scene_dropdown2,
#model_dropdown,
custom_prompt_input,
],
outputs=[output_image2, status_text],
show_progress_on=output_image2,
)
generate_button.click(
generate,
inputs=[adventurer_id,
#prompt_dropdown,
#character_dropdown,
scene_dropdown3,
#model_dropdown,
custom_prompt_input,
],
outputs=[output_image3, status_text],
show_progress_on=output_image3,
)
generate_button.click(
generate,
inputs=[adventurer_id,
#prompt_dropdown,
#character_dropdown,
scene_dropdown4,
#model_dropdown,
custom_prompt_input,
],
outputs=[output_image4, status_text],
show_progress_on=output_image4,
)
generate_button.click(
generate,
inputs=[adventurer_id,
#prompt_dropdown,
#character_dropdown,
scene_dropdown5,
#model_dropdown,
custom_prompt_input,
],
outputs=[output_image5, status_text],
show_progress_on=output_image5,
)
return demo
# Create the demo instance
demo = gradio_interface()
# Only launch if running directly
if __name__ == "__main__":
demo.queue().launch()