import keyboard | |
class Controller: | |
def __init__(self, game, view): | |
self.game = game | |
self.view = view | |
def handle_input(self): | |
if keyboard.is_pressed("up"): | |
self.game.move("up") | |
elif keyboard.is_pressed("down"): | |
self.game.move("down") | |
elif keyboard.is_pressed("left"): | |
self.game.move("left") | |
elif keyboard.is_pressed("right"): | |
self.game.move("right") | |