Spaces:
Running
Running
Add 3 files
Browse files- README.md +7 -5
- index.html +594 -18
- prompts.txt +1 -0
README.md
CHANGED
@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: chaos-cannon-crt
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emoji: 🐳
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colorFrom: green
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colorTo: green
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sdk: static
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pinned: false
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tags:
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+
- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
@@ -1,19 +1,595 @@
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<!
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<html>
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<!DOCTYPE html>
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2 |
<html>
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<head>
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<title>Chaos Cannon - CRT Edition</title>
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<script src="https://cdn.tailwindcss.com"></script>
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6 |
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<style>
|
7 |
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body {
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8 |
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background: #000;
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overflow: hidden;
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+
font-family: 'Courier New', monospace;
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11 |
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}
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+
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+
#crt-screen {
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position: relative;
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+
width: 800px;
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height: 600px;
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+
margin: 20px auto;
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+
background: #111;
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border-radius: 10px;
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box-shadow: 0 0 20px rgba(0, 255, 0, 0.3),
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inset 0 0 50px rgba(0, 255, 0, 0.1);
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overflow: hidden;
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padding: 10px;
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}
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25 |
+
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#crt-effect {
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position: absolute;
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top: 0;
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left: 0;
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+
width: 100%;
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31 |
+
height: 100%;
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+
background: linear-gradient(rgba(0, 255, 0, 0.1) 1px, transparent 1px);
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33 |
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background-size: 100% 2px;
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pointer-events: none;
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z-index: 10;
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}
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+
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#crt-curve {
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position: absolute;
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top: 0;
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left: 0;
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+
width: 100%;
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+
height: 100%;
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44 |
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border-radius: 50% 50% 50% 50% / 10% 10% 10% 10%;
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box-shadow: inset 0 0 20px rgba(0, 255, 0, 0.2);
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pointer-events: none;
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z-index: 5;
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}
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+
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#crt-glow {
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position: absolute;
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+
top: 0;
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left: 0;
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+
width: 100%;
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height: 100%;
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background: radial-gradient(circle at center, rgba(0, 255, 0, 0.05) 0%, transparent 70%);
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pointer-events: none;
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z-index: 1;
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}
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+
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#crt-noise {
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position: absolute;
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top: 0;
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left: 0;
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+
width: 100%;
|
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+
height: 100%;
|
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background: url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAABOSURBVGhD7c4xAQAgDAAx9I9h6Q8O3kQk5+0BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADgBx5hBQHXQ1JQAAAAAElFTkSuQmCC');
|
68 |
+
opacity: 0.03;
|
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pointer-events: none;
|
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z-index: 15;
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}
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72 |
+
|
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#game {
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display: block;
|
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width: 100%;
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height: 100%;
|
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background: #000;
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78 |
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border-radius: 5px;
|
79 |
+
}
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80 |
+
|
81 |
+
.crt-reflection {
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position: absolute;
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+
top: 50%;
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84 |
+
left: 50%;
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+
width: 100%;
|
86 |
+
height: 100%;
|
87 |
+
background: linear-gradient(135deg, rgba(0,255,0,0.1) 0%, transparent 50%);
|
88 |
+
transform: translate(-50%, -50%);
|
89 |
+
pointer-events: none;
|
90 |
+
z-index: 20;
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91 |
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}
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+
|
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+
.crt-label {
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position: absolute;
|
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+
bottom: 10px;
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+
right: 20px;
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97 |
+
color: #0f0;
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98 |
+
font-size: 12px;
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text-shadow: 0 0 5px #0f0;
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z-index: 30;
|
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}
|
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+
|
103 |
+
.crt-power {
|
104 |
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position: absolute;
|
105 |
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bottom: 10px;
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106 |
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left: 20px;
|
107 |
+
color: #0f0;
|
108 |
+
font-size: 12px;
|
109 |
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text-shadow: 0 0 5px #0f0;
|
110 |
+
z-index: 30;
|
111 |
+
}
|
112 |
+
|
113 |
+
.crt-power::before {
|
114 |
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content: "";
|
115 |
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display: inline-block;
|
116 |
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width: 8px;
|
117 |
+
height: 8px;
|
118 |
+
background: #0f0;
|
119 |
+
border-radius: 50%;
|
120 |
+
margin-right: 5px;
|
121 |
+
box-shadow: 0 0 5px #0f0;
|
122 |
+
animation: power-pulse 1s infinite alternate;
|
123 |
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}
|
124 |
+
|
125 |
+
@keyframes power-pulse {
|
126 |
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0% { opacity: 0.5; }
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127 |
+
100% { opacity: 1; }
|
128 |
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}
|
129 |
+
|
130 |
+
@keyframes flicker {
|
131 |
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0% { opacity: 0.9; }
|
132 |
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5% { opacity: 0.8; }
|
133 |
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10% { opacity: 0.95; }
|
134 |
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15% { opacity: 0.85; }
|
135 |
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20% { opacity: 1; }
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136 |
+
25% { opacity: 0.9; }
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137 |
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30% { opacity: 0.98; }
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138 |
+
35% { opacity: 0.87; }
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139 |
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40% { opacity: 0.94; }
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140 |
+
45% { opacity: 0.91; }
|
141 |
+
50% { opacity: 0.99; }
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142 |
+
100% { opacity: 1; }
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143 |
+
}
|
144 |
+
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145 |
+
.flicker {
|
146 |
+
animation: flicker 0.1s infinite;
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147 |
+
}
|
148 |
+
</style>
|
149 |
+
</head>
|
150 |
+
<body class="bg-black flex items-center justify-center h-screen">
|
151 |
+
<div id="crt-screen" class="relative">
|
152 |
+
<div id="crt-glow"></div>
|
153 |
+
<div id="crt-curve"></div>
|
154 |
+
<canvas id="game" width="800" height="600"></canvas>
|
155 |
+
<div id="crt-effect"></div>
|
156 |
+
<div id="crt-noise"></div>
|
157 |
+
<div class="crt-reflection"></div>
|
158 |
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<div class="crt-power">POWER</div>
|
159 |
+
<div class="crt-label">CHAOS CANNON v1.0</div>
|
160 |
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</div>
|
161 |
+
|
162 |
+
<script>
|
163 |
+
const canvas = document.getElementById('game');
|
164 |
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const ctx = canvas.getContext('2d');
|
165 |
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const audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
166 |
+
|
167 |
+
// Add vintage color palette
|
168 |
+
const colors = {
|
169 |
+
background: '#0a0a0a',
|
170 |
+
turretBase: '#00ff00',
|
171 |
+
turretBarrel: '#00cc00',
|
172 |
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projectile: '#ff6600',
|
173 |
+
enemy: '#00ff00',
|
174 |
+
text: '#00ff00',
|
175 |
+
particle1: '#ff3300',
|
176 |
+
particle2: '#ff9900',
|
177 |
+
particle3: '#ffff00'
|
178 |
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};
|
179 |
+
|
180 |
+
class Game {
|
181 |
+
constructor() {
|
182 |
+
this.state = 'title';
|
183 |
+
this.score = 0;
|
184 |
+
this.shake = 0;
|
185 |
+
this.turret = new Turret();
|
186 |
+
this.projectiles = [];
|
187 |
+
this.enemies = [];
|
188 |
+
this.particles = [];
|
189 |
+
this.explosions = [];
|
190 |
+
this.flickerTimer = 0;
|
191 |
+
|
192 |
+
canvas.addEventListener('click', (e) => {
|
193 |
+
if(this.state === 'title') {
|
194 |
+
this.start();
|
195 |
+
} else if(this.state === 'playing') {
|
196 |
+
this.turret.shoot(this);
|
197 |
+
}
|
198 |
+
});
|
199 |
+
|
200 |
+
canvas.addEventListener('mousemove', (e) => {
|
201 |
+
this.turret.angle = Math.atan2(
|
202 |
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e.clientY - canvas.offsetTop - this.turret.y,
|
203 |
+
e.clientX - canvas.offsetLeft - this.turret.x
|
204 |
+
);
|
205 |
+
});
|
206 |
+
}
|
207 |
+
|
208 |
+
start() {
|
209 |
+
this.state = 'playing';
|
210 |
+
this.score = 0;
|
211 |
+
this.spawnEnemies();
|
212 |
+
}
|
213 |
+
|
214 |
+
spawnEnemies() {
|
215 |
+
setInterval(() => {
|
216 |
+
this.enemies.push(new Enemy(
|
217 |
+
Math.random() * canvas.width,
|
218 |
+
-50,
|
219 |
+
Math.random() * 2 + 1
|
220 |
+
));
|
221 |
+
}, 1500);
|
222 |
+
}
|
223 |
+
|
224 |
+
update() {
|
225 |
+
if(this.state !== 'playing') return;
|
226 |
+
|
227 |
+
this.flickerTimer++;
|
228 |
+
if(this.flickerTimer > 10) {
|
229 |
+
this.flickerTimer = 0;
|
230 |
+
document.getElementById('crt-effect').classList.toggle('flicker');
|
231 |
+
}
|
232 |
+
|
233 |
+
// Update all entities
|
234 |
+
this.turret.update();
|
235 |
+
this.projectiles.forEach(p => p.update(this));
|
236 |
+
this.enemies.forEach(e => e.update(this));
|
237 |
+
this.particles.forEach(p => p.update());
|
238 |
+
this.explosions.forEach(e => e.update(this));
|
239 |
+
|
240 |
+
// Check collisions
|
241 |
+
this.projectiles.forEach(projectile => {
|
242 |
+
this.enemies.forEach((enemy, i) => {
|
243 |
+
if(Math.hypot(
|
244 |
+
projectile.x - enemy.x,
|
245 |
+
projectile.y - enemy.y
|
246 |
+
) < 20) {
|
247 |
+
this.explosions.push(new Explosion(enemy.x, enemy.y));
|
248 |
+
this.enemies.splice(i, 1);
|
249 |
+
this.score += 100;
|
250 |
+
this.shake = 10;
|
251 |
+
this.playExplosionSound();
|
252 |
+
}
|
253 |
+
});
|
254 |
+
});
|
255 |
+
|
256 |
+
// Cleanup
|
257 |
+
this.projectiles = this.projectiles.filter(p => !p.dead);
|
258 |
+
this.particles = this.particles.filter(p => !p.dead);
|
259 |
+
this.explosions = this.explosions.filter(e => !e.dead);
|
260 |
+
}
|
261 |
+
|
262 |
+
draw() {
|
263 |
+
ctx.save();
|
264 |
+
if(this.shake > 0) {
|
265 |
+
ctx.translate(
|
266 |
+
Math.random() * this.shake - this.shake/2,
|
267 |
+
Math.random() * this.shake - this.shake/2
|
268 |
+
);
|
269 |
+
this.shake *= 0.9;
|
270 |
+
}
|
271 |
+
|
272 |
+
// Draw scanlines effect
|
273 |
+
ctx.fillStyle = 'rgba(0, 20, 0, 0.3)';
|
274 |
+
for(let y = 0; y < canvas.height; y += 2) {
|
275 |
+
ctx.fillRect(0, y, canvas.width, 1);
|
276 |
+
}
|
277 |
+
|
278 |
+
// Draw vignette
|
279 |
+
const gradient = ctx.createRadialGradient(
|
280 |
+
canvas.width/2, canvas.height/2, 0,
|
281 |
+
canvas.width/2, canvas.height/2, Math.max(canvas.width, canvas.height)/2
|
282 |
+
);
|
283 |
+
gradient.addColorStop(0, 'rgba(0, 0, 0, 0)');
|
284 |
+
gradient.addColorStop(0.7, 'rgba(0, 10, 0, 0.5)');
|
285 |
+
gradient.addColorStop(1, 'rgba(0, 20, 0, 0.8)');
|
286 |
+
ctx.fillStyle = gradient;
|
287 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
288 |
+
|
289 |
+
// Draw all entities
|
290 |
+
this.turret.draw(ctx);
|
291 |
+
this.projectiles.forEach(p => p.draw(ctx));
|
292 |
+
this.enemies.forEach(e => e.draw(ctx));
|
293 |
+
this.particles.forEach(p => p.draw(ctx));
|
294 |
+
this.explosions.forEach(e => e.draw(ctx));
|
295 |
+
|
296 |
+
// UI
|
297 |
+
ctx.fillStyle = colors.text;
|
298 |
+
ctx.font = '20px "Courier New", monospace';
|
299 |
+
ctx.fillText(`SCORE: ${this.score}`, 20, 30);
|
300 |
+
|
301 |
+
if(this.state === 'title') {
|
302 |
+
ctx.fillStyle = 'rgba(0,0,0,0.8)';
|
303 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
304 |
+
|
305 |
+
// Title text with glow effect
|
306 |
+
ctx.fillStyle = colors.text;
|
307 |
+
ctx.font = 'bold 48px "Courier New", monospace';
|
308 |
+
const title = 'CHAOS CANNON';
|
309 |
+
const titleWidth = ctx.measureText(title).width;
|
310 |
+
ctx.fillText(title, canvas.width/2 - titleWidth/2, canvas.height/2);
|
311 |
+
|
312 |
+
// Glow effect
|
313 |
+
for(let i = 0; i < 3; i++) {
|
314 |
+
ctx.strokeStyle = `rgba(0, 255, 0, ${0.3 - i*0.1})`;
|
315 |
+
ctx.lineWidth = 5 - i*2;
|
316 |
+
ctx.strokeText(title, canvas.width/2 - titleWidth/2, canvas.height/2);
|
317 |
+
}
|
318 |
+
|
319 |
+
ctx.font = '24px "Courier New", monospace';
|
320 |
+
ctx.fillText('CLICK TO START', canvas.width/2 - 100, canvas.height/2 + 50);
|
321 |
+
}
|
322 |
+
|
323 |
+
ctx.restore();
|
324 |
+
}
|
325 |
+
|
326 |
+
playExplosionSound() {
|
327 |
+
const oscillator = audioContext.createOscillator();
|
328 |
+
const gainNode = audioContext.createGain();
|
329 |
+
|
330 |
+
oscillator.connect(gainNode);
|
331 |
+
gainNode.connect(audioContext.destination);
|
332 |
+
|
333 |
+
oscillator.type = 'square';
|
334 |
+
oscillator.frequency.value = 100 + Math.random() * 100;
|
335 |
+
gainNode.gain.setValueAtTime(0.2, audioContext.currentTime);
|
336 |
+
gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.3);
|
337 |
+
|
338 |
+
oscillator.start();
|
339 |
+
oscillator.stop(audioContext.currentTime + 0.3);
|
340 |
+
}
|
341 |
+
}
|
342 |
+
|
343 |
+
class Turret {
|
344 |
+
constructor() {
|
345 |
+
this.x = canvas.width/2;
|
346 |
+
this.y = canvas.height - 50;
|
347 |
+
this.angle = 0;
|
348 |
+
this.cooldown = 0;
|
349 |
+
}
|
350 |
+
|
351 |
+
update() {
|
352 |
+
if(this.cooldown > 0) this.cooldown--;
|
353 |
+
}
|
354 |
+
|
355 |
+
shoot(game) {
|
356 |
+
if(this.cooldown <= 0) {
|
357 |
+
game.projectiles.push(new Projectile(
|
358 |
+
this.x + Math.cos(this.angle) * 40,
|
359 |
+
this.y + Math.sin(this.angle) * 40,
|
360 |
+
Math.cos(this.angle) * 15,
|
361 |
+
Math.sin(this.angle) * 15
|
362 |
+
));
|
363 |
+
this.cooldown = 10;
|
364 |
+
}
|
365 |
+
}
|
366 |
+
|
367 |
+
draw(ctx) {
|
368 |
+
ctx.save();
|
369 |
+
ctx.translate(this.x, this.y);
|
370 |
+
ctx.rotate(this.angle);
|
371 |
+
|
372 |
+
// Barrel
|
373 |
+
ctx.fillStyle = colors.turretBarrel;
|
374 |
+
ctx.fillRect(0, -5, 40, 10);
|
375 |
+
|
376 |
+
// Add barrel glow
|
377 |
+
const barrelGradient = ctx.createLinearGradient(0, -5, 40, 10);
|
378 |
+
barrelGradient.addColorStop(0, 'rgba(0, 255, 0, 0.8)');
|
379 |
+
barrelGradient.addColorStop(1, 'rgba(0, 200, 0, 0.8)');
|
380 |
+
ctx.fillStyle = barrelGradient;
|
381 |
+
ctx.fillRect(0, -5, 40, 10);
|
382 |
+
|
383 |
+
// Base
|
384 |
+
ctx.beginPath();
|
385 |
+
ctx.arc(0, 0, 30, 0, Math.PI * 2);
|
386 |
+
|
387 |
+
// Add base glow
|
388 |
+
const baseGradient = ctx.createRadialGradient(0, 0, 10, 0, 0, 30);
|
389 |
+
baseGradient.addColorStop(0, 'rgba(0, 255, 0, 0.8)');
|
390 |
+
baseGradient.addColorStop(1, 'rgba(0, 100, 0, 0.8)');
|
391 |
+
ctx.fillStyle = baseGradient;
|
392 |
+
ctx.fill();
|
393 |
+
|
394 |
+
ctx.restore();
|
395 |
+
}
|
396 |
+
}
|
397 |
+
|
398 |
+
class Projectile {
|
399 |
+
constructor(x, y, vx, vy) {
|
400 |
+
this.x = x;
|
401 |
+
this.y = y;
|
402 |
+
this.vx = vx;
|
403 |
+
this.vy = vy;
|
404 |
+
this.dead = false;
|
405 |
+
}
|
406 |
+
|
407 |
+
update(game) {
|
408 |
+
this.x += this.vx;
|
409 |
+
this.y += this.vy;
|
410 |
+
this.vy += 0.2;
|
411 |
+
|
412 |
+
if(this.y > canvas.height + 50) this.dead = true;
|
413 |
+
|
414 |
+
// Trail particles
|
415 |
+
const color = Math.random() > 0.5 ? colors.particle1 :
|
416 |
+
Math.random() > 0.5 ? colors.particle2 : colors.particle3;
|
417 |
+
game.particles.push(new Particle(
|
418 |
+
this.x, this.y,
|
419 |
+
this.vx * -0.2 + Math.random() * 2 - 1,
|
420 |
+
this.vy * -0.2 + Math.random() * 2 - 1,
|
421 |
+
color, 20
|
422 |
+
));
|
423 |
+
}
|
424 |
+
|
425 |
+
draw(ctx) {
|
426 |
+
// Add glow effect
|
427 |
+
const glowGradient = ctx.createRadialGradient(
|
428 |
+
this.x, this.y, 0,
|
429 |
+
this.x, this.y, 8
|
430 |
+
);
|
431 |
+
glowGradient.addColorStop(0, 'rgba(255, 100, 0, 0.8)');
|
432 |
+
glowGradient.addColorStop(1, 'rgba(255, 50, 0, 0)');
|
433 |
+
ctx.fillStyle = glowGradient;
|
434 |
+
ctx.beginPath();
|
435 |
+
ctx.arc(this.x, this.y, 8, 0, Math.PI * 2);
|
436 |
+
ctx.fill();
|
437 |
+
|
438 |
+
// Projectile core
|
439 |
+
ctx.fillStyle = colors.projectile;
|
440 |
+
ctx.beginPath();
|
441 |
+
ctx.arc(this.x, this.y, 3, 0, Math.PI * 2);
|
442 |
+
ctx.fill();
|
443 |
+
}
|
444 |
+
}
|
445 |
+
|
446 |
+
class Enemy {
|
447 |
+
constructor(x, y, speed) {
|
448 |
+
this.x = x;
|
449 |
+
this.y = y;
|
450 |
+
this.speed = speed;
|
451 |
+
this.flicker = 0;
|
452 |
+
}
|
453 |
+
|
454 |
+
update(game) {
|
455 |
+
this.y += this.speed;
|
456 |
+
this.flicker = (this.flicker + 1) % 10;
|
457 |
+
|
458 |
+
if(this.y > canvas.height - 50) {
|
459 |
+
game.state = 'gameover';
|
460 |
+
}
|
461 |
+
}
|
462 |
+
|
463 |
+
draw(ctx) {
|
464 |
+
ctx.save();
|
465 |
+
ctx.translate(this.x, this.y);
|
466 |
+
|
467 |
+
// Flicker effect
|
468 |
+
if(this.flicker < 2) {
|
469 |
+
ctx.fillStyle = 'rgba(0, 255, 0, 0.7)';
|
470 |
+
} else {
|
471 |
+
ctx.fillStyle = colors.enemy;
|
472 |
+
}
|
473 |
+
|
474 |
+
ctx.beginPath();
|
475 |
+
ctx.moveTo(-15, 0);
|
476 |
+
ctx.lineTo(15, 0);
|
477 |
+
ctx.lineTo(0, 30);
|
478 |
+
ctx.fill();
|
479 |
+
|
480 |
+
// Add glow
|
481 |
+
const glowGradient = ctx.createLinearGradient(-15, 0, 15, 30);
|
482 |
+
glowGradient.addColorStop(0, 'rgba(0, 255, 0, 0.3)');
|
483 |
+
glowGradient.addColorStop(1, 'rgba(0, 150, 0, 0.3)');
|
484 |
+
ctx.fillStyle = glowGradient;
|
485 |
+
ctx.beginPath();
|
486 |
+
ctx.moveTo(-15, 0);
|
487 |
+
ctx.lineTo(15, 0);
|
488 |
+
ctx.lineTo(0, 30);
|
489 |
+
ctx.fill();
|
490 |
+
|
491 |
+
ctx.restore();
|
492 |
+
}
|
493 |
+
}
|
494 |
+
|
495 |
+
class Explosion {
|
496 |
+
constructor(x, y) {
|
497 |
+
this.x = x;
|
498 |
+
this.y = y;
|
499 |
+
this.particles = [];
|
500 |
+
this.dead = false;
|
501 |
+
|
502 |
+
for(let i = 0; i < 50; i++) {
|
503 |
+
const hue = Math.random() * 30 + 20;
|
504 |
+
this.particles.push(new Particle(
|
505 |
+
x, y,
|
506 |
+
Math.random() * 10 - 5,
|
507 |
+
Math.random() * 10 - 5,
|
508 |
+
`hsl(${hue}, 100%, 50%)`,
|
509 |
+
40
|
510 |
+
));
|
511 |
+
}
|
512 |
+
}
|
513 |
+
|
514 |
+
update(game) {
|
515 |
+
this.particles.forEach(p => p.update());
|
516 |
+
this.dead = this.particles.every(p => p.dead);
|
517 |
+
}
|
518 |
+
|
519 |
+
draw(ctx) {
|
520 |
+
this.particles.forEach(p => p.draw(ctx));
|
521 |
+
|
522 |
+
// Add explosion glow
|
523 |
+
if(!this.dead) {
|
524 |
+
const glowGradient = ctx.createRadialGradient(
|
525 |
+
this.x, this.y, 0,
|
526 |
+
this.x, this.y, 50
|
527 |
+
);
|
528 |
+
glowGradient.addColorStop(0, 'rgba(255, 100, 0, 0.5)');
|
529 |
+
glowGradient.addColorStop(1, 'rgba(255, 50, 0, 0)');
|
530 |
+
ctx.fillStyle = glowGradient;
|
531 |
+
ctx.beginPath();
|
532 |
+
ctx.arc(this.x, this.y, 50, 0, Math.PI * 2);
|
533 |
+
ctx.fill();
|
534 |
+
}
|
535 |
+
}
|
536 |
+
}
|
537 |
+
|
538 |
+
class Particle {
|
539 |
+
constructor(x, y, vx, vy, color, life) {
|
540 |
+
this.x = x;
|
541 |
+
this.y = y;
|
542 |
+
this.vx = vx;
|
543 |
+
this.vy = vy;
|
544 |
+
this.color = color;
|
545 |
+
this.life = life;
|
546 |
+
this.dead = false;
|
547 |
+
this.size = Math.random() * 3 + 1;
|
548 |
+
}
|
549 |
+
|
550 |
+
update() {
|
551 |
+
this.x += this.vx;
|
552 |
+
this.y += this.vy;
|
553 |
+
this.vy += 0.1;
|
554 |
+
this.life -= 1;
|
555 |
+
this.dead = this.life <= 0;
|
556 |
+
}
|
557 |
+
|
558 |
+
draw(ctx) {
|
559 |
+
// Add glow
|
560 |
+
const glowGradient = ctx.createRadialGradient(
|
561 |
+
this.x, this.y, 0,
|
562 |
+
this.x, this.y, this.size * 2
|
563 |
+
);
|
564 |
+
glowGradient.addColorStop(0, this.color);
|
565 |
+
glowGradient.addColorStop(1, 'rgba(255, 255, 0, 0)');
|
566 |
+
ctx.fillStyle = glowGradient;
|
567 |
+
ctx.beginPath();
|
568 |
+
ctx.arc(this.x, this.y, this.size * 2, 0, Math.PI * 2);
|
569 |
+
ctx.fill();
|
570 |
+
|
571 |
+
// Particle core
|
572 |
+
ctx.fillStyle = this.color;
|
573 |
+
ctx.beginPath();
|
574 |
+
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
|
575 |
+
ctx.fill();
|
576 |
+
}
|
577 |
+
}
|
578 |
+
|
579 |
+
// Game loop
|
580 |
+
const game = new Game();
|
581 |
+
function frame() {
|
582 |
+
game.update();
|
583 |
+
game.draw();
|
584 |
+
requestAnimationFrame(frame);
|
585 |
+
}
|
586 |
+
frame();
|
587 |
+
|
588 |
+
// Add CRT power on effect
|
589 |
+
setTimeout(() => {
|
590 |
+
document.getElementById('crt-screen').style.boxShadow =
|
591 |
+
'0 0 20px rgba(0, 255, 0, 0.5), inset 0 0 50px rgba(0, 255, 0, 0.2)';
|
592 |
+
}, 500);
|
593 |
+
</script>
|
594 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=LukasBe/chaos-cannon-crt" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
595 |
+
</html>
|
prompts.txt
ADDED
@@ -0,0 +1 @@
|
|
|
|
|
1 |
+
Make it look like a retro CRT game, but keep all the current game features ...
|