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Zero
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/*
* Copyright (C) 2020, Inria
* GRAPHDECO research group, https://team.inria.fr/graphdeco
* All rights reserved.
*
* This software is free for non-commercial, research and evaluation use
* under the terms of the LICENSE.md file.
*
* For inquiries contact [email protected] and/or [email protected]
*/
#include <projects/ulr/renderer/ULRV3View.hpp>
#include <core/graphics/GUI.hpp>
sibr::ULRV3View::ULRV3View(const sibr::BasicIBRScene::Ptr & ibrScene, uint render_w, uint render_h) :
_scene(ibrScene),
sibr::ViewBase(render_w, render_h)
{
const uint w = render_w;
const uint h = render_h;
// Renderers.
_ulrRenderer.reset(new ULRV3Renderer(ibrScene->cameras()->inputCameras(), w, h));
_poissonRenderer.reset(new PoissonRenderer(w, h));
_poissonRenderer->enableFix() = true;
// Rendertargets.
_poissonRT.reset(new RenderTargetRGBA(w, h, SIBR_CLAMP_UVS));
_blendRT.reset(new RenderTargetRGBA(w, h, SIBR_CLAMP_UVS));
// Tell the scene we are a priori using all active cameras.
std::vector<uint> imgs_ulr;
const auto & cams = ibrScene->cameras()->inputCameras();
for(size_t cid = 0; cid < cams.size(); ++cid) {
if(cams[cid]->isActive()) {
imgs_ulr.push_back(uint(cid));
}
}
_scene->cameras()->debugFlagCameraAsUsed(imgs_ulr);
}
void sibr::ULRV3View::setScene(const sibr::BasicIBRScene::Ptr & newScene) {
_scene = newScene;
const uint w = getResolution().x();
const uint h = getResolution().y();
std::string shaderName = "ulr_v3";
if (_weightsMode == VARIANCE_BASED_W) {
shaderName = "ulr_v3_alt";
}
else if (_weightsMode == ULR_FAST) {
shaderName = "ulr_v3_fast";
}
_ulrRenderer.reset(new ULRV3Renderer(newScene->cameras()->inputCameras(), w, h, shaderName));
// Tell the scene we are a priori using all active cameras.
std::vector<uint> imgs_ulr;
const auto & cams = newScene->cameras()->inputCameras();
for (size_t cid = 0; cid < cams.size(); ++cid) {
if (cams[cid]->isActive()) {
imgs_ulr.push_back(uint(cid));
}
}
_scene->cameras()->debugFlagCameraAsUsed(imgs_ulr);
}
void sibr::ULRV3View::setMode(const WeightsMode mode) {
_weightsMode = mode;
if (_weightsMode == VARIANCE_BASED_W) {
_ulrRenderer->setupShaders("ulr/ulr_v3_alt");
}
else if (_weightsMode == ULR_FAST) {
_ulrRenderer->setupShaders("ulr/ulr_v3_fast");
}
else {
_ulrRenderer->setupShaders();
}
}
void sibr::ULRV3View::onRenderIBR(sibr::IRenderTarget & dst, const sibr::Camera & eye)
{
// Perform ULR rendering, either directly to the destination RT, or to the intermediate RT when poisson blending is enabled.
_ulrRenderer->process(
_scene->proxies()->proxy(),
eye,
_poissonBlend ? *_blendRT : dst,
_scene->renderTargets()->getInputRGBTextureArrayPtr(),
_scene->renderTargets()->getInputDepthMapArrayPtr()
);
// Perform Poisson blending if enabled and copy to the destination RT.
if (_poissonBlend) {
_poissonRenderer->process(_blendRT, _poissonRT);
blit(*_poissonRT, dst);
}
}
void sibr::ULRV3View::onUpdate(Input & input)
{
}
void sibr::ULRV3View::onGUI()
{
const std::string guiName = "ULRV3 Settings (" + name() + ")";
if (ImGui::Begin(guiName.c_str())) {
// Poisson settings.
ImGui::Checkbox("Poisson ", &_poissonBlend); ImGui::SameLine();
ImGui::Checkbox("Poisson fix", &_poissonRenderer->enableFix());
// Other settings.
ImGui::Checkbox("Flip RGB ", &getULRrenderer()->flipRGBs());
ImGui::PushScaledItemWidth(150);
ImGui::InputFloat("Epsilon occlusion", &_ulrRenderer->epsilonOcclusion(), 0.001f, 0.01f);
ImGui::Separator();
// Rendering mode selection.
if(ImGui::Combo("Rendering mode", (int*)(&_renderMode), "Standard\0One image\0Leave one out\0Every N\0\0")) {
updateCameras(true);
}
// Get the desired index, make sure it falls in the cameras range.
if (_renderMode == ONE_CAM || _renderMode == LEAVE_ONE_OUT) {
const bool changedIndex = ImGui::InputInt("Selected image", &_singleCamId, 1, 10);
_singleCamId = sibr::clamp(_singleCamId, 0, (int)_scene->cameras()->inputCameras().size() - 1);
if (changedIndex) {
// If we are in "leave one out" or "one camera only" mode, we have to update the list of enabled cameras.
updateCameras(false);
}
}
if (_renderMode == EVERY_N_CAM) {
if (ImGui::InputInt("Selection step", &_everyNCamStep, 1, 10)) {
_everyNCamStep = std::max(1, _everyNCamStep);
updateCameras(false);
}
}
ImGui::Separator();
// Switch the shaders for ULR rendering.
if (ImGui::Combo("Weights mode", (int*)(&_weightsMode), "Standard ULR\0Variance based\0Fast ULR\0\0")) {
setMode(_weightsMode);
}
ImGui::Checkbox("Occlusion Testing", &_ulrRenderer->occTest());
ImGui::Checkbox("Debug weights", &_ulrRenderer->showWeights());
ImGui::Checkbox("Gamma correction", &_ulrRenderer->gammaCorrection());
ImGui::PopItemWidth();
}
ImGui::End();
}
void sibr::ULRV3View::updateCameras(bool allowResetToDefault) {
// If we are here, the rendering mode or the selected index have changed, we need to update the enabled cameras.
std::vector<uint> imgs_ulr;
const auto & cams = _scene->cameras()->inputCameras();
// Compute the cameras indices based on the new mode.
if (_renderMode == RenderMode::ONE_CAM) {
// We only use the given camera (if it is active).
if (cams[_singleCamId]->isActive()) {
imgs_ulr = { (uint)_singleCamId };
} else {
std::cerr << "The camera is not active, using all cameras." << std::endl;
}
} else if (_renderMode == RenderMode::LEAVE_ONE_OUT) {
// We use all active cameras apart from the one given.
for (size_t cid = 0; cid < cams.size(); ++cid) {
if (cid != (size_t)_singleCamId && cams[cid]->isActive()) {
imgs_ulr.push_back(uint(cid));
}
}
}
else if (_renderMode == RenderMode::EVERY_N_CAM) {
// We pick one camera every N
for (size_t cid = 0; cid < cams.size(); ++cid) {
if ((cid % _everyNCamStep == 0) && cams[cid]->isActive()) {
imgs_ulr.push_back(uint(cid));
}
}
} else if(allowResetToDefault){
// We use all active cameras.
for (size_t cid = 0; cid < cams.size(); ++cid) {
if (cams[cid]->isActive()) {
imgs_ulr.push_back(uint(cid));
}
}
}
// Only update if there is at least one camera enabled.
if(!imgs_ulr.empty()) {
// Update the shader informations in the renderer.
_ulrRenderer->updateCameras(imgs_ulr);
// Tell the scene which cameras we are using for debug visualization.
_scene->cameras()->debugFlagCameraAsUsed(imgs_ulr);
}
}
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