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Zero
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/*
* Copyright (C) 2020, Inria
* GRAPHDECO research group, https://team.inria.fr/graphdeco
* All rights reserved.
*
* This software is free for non-commercial, research and evaluation use
* under the terms of the LICENSE.md file.
*
* For inquiries contact [email protected] and/or [email protected]
*/
/// \todo TODO: make shorter
#include "Config.hpp"
#include <core/assets/Resources.hpp>
#include <projects/ulr/renderer/ULRV2View.hpp>
#include <core/system/Vector.hpp>
#include <core/graphics/Texture.hpp>
#include <core/graphics/GUI.hpp>
#include <map>
namespace sibr {
ULRV2View::~ULRV2View( )
{
_altMesh.reset();
}
ULRV2View::ULRV2View( const sibr::BasicIBRScene::Ptr& ibrScene, uint render_w, uint render_h ) :
_scene(ibrScene),
sibr::ViewBase(render_w, render_h),
_renderMode(ULRV2View::RenderMode::NORMAL), _singleCamId(0)
{
_altMesh.reset();
_altMesh = nullptr;
_numDistUlr = 4, _numAnglUlr = 0;
std::cerr << "[ULR] setting number of images to blend "<< _numDistUlr << " " << _numAnglUlr << std::endl;
_ulr.reset(new ULRV2Renderer(ibrScene->cameras()->inputCameras(), render_w, render_h, _numDistUlr + _numAnglUlr));
uint w = render_w;
uint h = render_h;
_poissonRT.reset(new RenderTargetRGBA(w, h, SIBR_CLAMP_UVS));
_blendRT.reset(new RenderTargetRGBA(w, h, SIBR_CLAMP_UVS));
_poisson.reset(new PoissonRenderer(w,h));
_poisson->enableFix() = true;
_inputRTs = ibrScene->renderTargets()->inputImagesRT();
testAltlULRShader = false;
}
void ULRV2View::onRenderIBR( sibr::IRenderTarget& dst, const sibr::Camera& eye ) {
// Select subset of input images for ULR
//std::vector<uint> imgs_ulr = chosen_cameras(eye);
std::vector<uint> imgs_ulr = chosen_cameras_angdist(eye);
_scene->cameras()->debugFlagCameraAsUsed(imgs_ulr);
//std::cout << imgs_ulr.size() << " " << std::flush;
if (_renderMode == RenderMode::ONLY_ONE_CAM) {
for (auto i : imgs_ulr) {
//std::cout << i << " ";
}
int id_cam = std::max(0, std::min((int)imgs_ulr.size()-1, _singleCamId));
int cam = imgs_ulr[id_cam];
imgs_ulr = std::vector<uint>(1, cam);
//std::cout << " -> ulr debug single cam, id : " << _singleCamId << ", cam : ";
//for (auto i : imgs_ulr) {
//std::cout << i << " ";
//}
//std::cout << std::endl;
} else if(_renderMode == RenderMode::LEAVE_ONE_OUT) {
std::vector<uint> new_imgs_ulr;
for(const auto & i : imgs_ulr) {
if(int(i) != _singleCamId) {
new_imgs_ulr.emplace_back(i);
}
}
imgs_ulr = new_imgs_ulr;
}
if (_noPoissonBlend) {
_ulr->process(
imgs_ulr,
eye,
_scene,
_altMesh,
_inputRTs,
dst);
} else {
_ulr->process(
/* input -- images chosen */ imgs_ulr,
/* input -- camera position */ eye,
/* input -- scene */ _scene,
/* input -- alt mesh if available */ _altMesh,
/* input -- input RTs -- can be RGB or alpha */ _inputRTs,
/* output */ *_blendRT);
_poisson->process(
_blendRT,
_poissonRT);
blit(*_poissonRT, dst);
}
}
void ULRV2View::onUpdate(Input & input)
{
if (input.key().isReleased(sibr::Key::Tab)) {
testAltlULRShader = !testAltlULRShader;
if (testAltlULRShader) {
_ulr->setupULRshader("ulr_v2_alt");
} else {
_ulr->setupULRshader();
}
std::cout << "ULR using " << (testAltlULRShader ? "all cams" : "standard ulr") << std::endl;
}
}
void ULRV2View::onGUI() {
const std::string guiName = "ULRV2 Settings (" + name() + ")";
if(ImGui::Begin(guiName.c_str())) {
ImGui::PushScaledItemWidth(80);
const bool v1_changed = ImGui::InputInt("#Dist", &_numDistUlr, 1, 10);
ImGui::SameLine();
const bool v2_changed = ImGui::InputInt("#Angle", &_numAnglUlr, 1, 10);
ImGui::PopItemWidth();
if (v1_changed || v2_changed) {
setNumBlend(_numDistUlr, _numAnglUlr);
}
ImGui::Checkbox("Disable Poisson", &_noPoissonBlend);
ImGui::Checkbox("Poisson fix", &_poisson->enableFix());
ImGui::PushScaledItemWidth(120);
ImGui::InputFloat("Epsilon occlusion", &_ulr->epsilonOcclusion(), 0.001f, 0.01f);
ImGui::Combo("Rendering mode", (int*)(&_renderMode), "Standard\0One image\0Leave one out\0\0");
if (ImGui::InputInt("Selected image", &_singleCamId, 1, 10)) {
_renderMode = RenderMode::ONLY_ONE_CAM;
}
_singleCamId = sibr::clamp(_singleCamId, 0, (int)_scene->cameras()->inputCameras().size() - 1);
//ImGui::SliderInt("Selected image", &_singleCamId, 0, scene().inputCameras().size() - 1);
ImGui::PopItemWidth();
}
ImGui::End();
}
void ULRV2View::computeVisibilityMap(const sibr::ImageL32F & depthMap, sibr::ImageRGBA & out)
{
const float threshold_3d = 2.5f;
const std::vector<sibr::Vector2i> shifts = { { 1,0 },{ 0,1 },{ -1,0 },{ 0,-1 } };
sibr::ImageL8 edgeMap(depthMap.w(), depthMap.h(), 255);
for (uint i = 0; i < depthMap.h(); i++) {
for (uint j = 0; j < depthMap.w(); j++) {
sibr::Vector2i pos(j, i);
float currentDepth = depthMap(pos).x();
for (const auto & shift : shifts) {
Vector2i npos = pos + shift;
if (!depthMap.isInRange(npos)) { continue; }
if (std::abs(depthMap(npos).x() - currentDepth) > threshold_3d) {
edgeMap(pos).x() = 0;
break;
}
}
}
}
cv::Mat distance(depthMap.h(), depthMap.w(), CV_32FC1);
cv::distanceTransform(edgeMap.toOpenCVnonConst(), distance, cv::DIST_L2, cv::DIST_MASK_PRECISE);
sibr::ImageL32F outF;
outF.fromOpenCV(distance);
out = sibr::convertL32FtoRGBA(outF);
}
// -----------------------------------------------------------------------
std::vector<uint> ULRV2View::chosen_cameras(const sibr::Camera& eye) {
std::vector<uint> imgs_id;
std::multimap<float,uint> distMap; // distance wise closest input cameras
std::multimap<float,uint> dang; // angular distance from inputs to novel camera
for (uint i=0; i< _scene->cameras()->inputCameras().size(); i++ ) {
const sibr::InputCamera& inputCam = *_scene->cameras()->inputCameras()[i];
if (inputCam.isActive()) {
// Convert following to Eigen versions
float dist = sibr::distance(inputCam.position(), eye.position());
float angle = sibr::dot(inputCam.dir(),eye.dir());
distMap.insert(std::make_pair(dist,i)); // sort distances in increasing order
dang.insert(std::make_pair( acos(angle),i)); // sort angles in increasing order
}
}
for (uint i=0; i< _scene->cameras()->inputCameras().size(); i++) {
const sibr::InputCamera& inputCam = *_scene->cameras()->inputCameras()[i];
if (inputCam.isActive() && distMap.size() <= (_numDistUlr+_numAnglUlr)/2 ) {
float dist = sibr::distance(inputCam.position(),eye.position());
distMap.insert(std::make_pair(dist,i)); // sort distances in increasing order
}
}
std::multimap<float,uint>::const_iterator d_it(distMap.begin()); // select the _numDistUlr closest cameras
for (int i=0; d_it!=distMap.end() && i<_numDistUlr; d_it++,i++) {
imgs_id.push_back(d_it->second);
}
std::multimap<float,uint>::const_iterator a_it(dang.begin()); // select the NUM_ANG_ULR closest cameras
for (int i=0; a_it!=dang.end() && i<_numAnglUlr; a_it++,i++) {
imgs_id.push_back(a_it->second);
}
std::sort( imgs_id.begin(), imgs_id.end() ); // Avoid repetitions
imgs_id.erase( std::unique( imgs_id.begin(), imgs_id.end() ), imgs_id.end() );
SIBR_ASSERT(imgs_id.size() <= _numDistUlr + _numAnglUlr);
return imgs_id;
}
std::vector<uint> ULRV2View::chosen_cameras_angdist(const sibr::Camera & eye)
{
const auto & cams = _scene->cameras()->inputCameras();
std::vector<uint> out;
// sort angle / dist combined
struct camAng
{
camAng() {}
camAng(float a, float d, int i) : ang(a), dist(d), id(i) {}
float ang, dist;
int id;
static bool compare(const camAng & a, const camAng & b) { return a.ang / a.dist > b.ang / b.dist; }
};
int total_size = _numAnglUlr + _numDistUlr;
std::vector<camAng> allAng;
for (int id = 0; id < (int)cams.size(); ++id) {
const auto & cam = *cams[id];
float angle = sibr::dot(cam.dir(),eye.dir());
// reject back facing
if( angle > 0.001 && cam.isActive()) {
float dist = (cam.position() - eye.position()).norm();
allAng.push_back(camAng(angle, dist, id));
}
}
std::vector<bool> wasChosen(cams.size(), false);
std::sort(allAng.begin(), allAng.end(), camAng::compare);
for (int id = 0; id < std::min((int)allAng.size(), total_size); ++id) {
out.push_back(allAng[id].id);
wasChosen[allAng[id].id] = true;
}
for (int id = 0; id < (int)cams.size(); ++id) {
if (!wasChosen[id] && out.size() < total_size && cams[id]->isActive()) {
out.push_back(id);
}
}
return out;
}
std::vector<uint> ULRV2View::chosen_camerasNew(const sibr::Camera & eye)
{
const auto & cams = _scene->cameras()->inputCameras();
struct camDist
{
camDist() {}
camDist(float d, int i) : dist(d), id(i) {}
float dist;
int id;
static bool compare(const camDist & a, const camDist & b) { return a.dist < b.dist; }
};
std::vector<camDist> allDist;
for (int id = 0; id < (int)cams.size(); ++id) {
const auto & cam = *cams[id];
allDist.push_back(camDist((cam.position() - eye.position()).norm(), id));
}
std::sort(allDist.begin(), allDist.end(), camDist::compare);
std::vector<uint> out;
for (int id = 0; id < std::min((int)cams.size(),(int)_numDistUlr); ++id) {
out.push_back(allDist[id].id);
}
return out;
}
void ULRV2View::setNumBlend(short int dist, short int angle)
{
// Backup masks.
auto copyMasks = _ulr->getMasks();
_numDistUlr = dist, _numAnglUlr = angle;
std::cerr << "[ULR] setting number of images to blend " << _numDistUlr << " " << _numAnglUlr << std::endl;
_ulr.reset(new ULRV2Renderer(_scene->cameras()->inputCameras(), _scene->cameras()->inputCameras()[0]->w(), _scene->cameras()->inputCameras()[0]->h(), _numDistUlr + _numAnglUlr));
_ulr->setMasks(copyMasks);
}
void ULRV2View::loadMasks(const sibr::BasicIBRScene::Ptr& ibrScene, int w, int h, const std::string& maskDir, const std::string& preFileName, const std::string& postFileName
) {
std::string finalMaskDir = (maskDir == "" ? ibrScene->data()->basePathName() + "/masks/" : maskDir);
std::string finalPostFileName = (postFileName == "" ? "-mask.jpg" : postFileName);
_ulr->loadMasks(ibrScene, finalMaskDir, preFileName, finalPostFileName, w, h);
}
void ULRV2View::setMasks( const std::vector<RenderTargetLum::Ptr>& masks ) {
_ulr->setMasks(masks);
}
} /*namespace sibr*/
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