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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Code Battler - Defeat Bugs with Coding Knowledge!</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @keyframes shake {
            0%, 100% { transform: translateX(0); }
            20%, 60% { transform: translateX(-10px); }
            40%, 80% { transform: translateX(10px); }
        }
        .shake {
            animation: shake 0.5s;
        }
        .damage-number {
            position: absolute;
            font-weight: bold;
            color: #ef4444;
            animation: fadeOut 1s ease-out forwards;
            pointer-events: none;
            font-size: 1.5rem;
            text-shadow: 0 2px 4px rgba(0,0,0,0.1);
        }
        @keyframes fadeOut {
            to { opacity: 0; transform: translateY(-30px); }
        }
        .modal {
            transition: opacity 0.3s ease;
        }
        .modal-content {
            transition: all 0.3s ease;
            transform: translateY(20px);
        }
        .modal.show {
            opacity: 1;
            pointer-events: all;
        }
        .modal.show .modal-content {
            transform: translateY(0);
        }
        #battle-log {
            scrollbar-width: thin;
            scrollbar-color: #c7d2fe #f1f5f9;
        }
        #battle-log::-webkit-scrollbar {
            width: 8px;
        }
        #battle-log::-webkit-scrollbar-track {
            background: #f1f5f9;
            border-radius: 4px;
        }
        #battle-log::-webkit-scrollbar-thumb {
            background-color: #c7d2fe;
            border-radius: 4px;
        }
    </style>
</head>
<body class="min-h-screen bg-gray-50 font-sans">
    <div class="container mx-auto px-4 py-6 max-w-6xl">
        <!-- Header -->
        <header class="flex flex-col sm:flex-row justify-between items-start sm:items-center mb-8 gap-4">
            <div class="flex items-center">
                <div class="mr-3 bg-indigo-600 text-white p-2 rounded-lg shadow">
                    <i class="fas fa-gamepad text-xl"></i>
                </div>
                <div>
                    <h1 class="text-2xl font-bold text-gray-800">Code Battler</h1>
                    <p class="text-sm text-gray-500">Defeat bugs with your coding knowledge</p>
                </div>
            </div>
            <div class="flex items-center gap-3">
                <div class="bg-white rounded-lg px-3 py-1.5 shadow-sm flex items-center border border-gray-100">
                    <i class="fas fa-coins text-yellow-500 mr-2 text-sm"></i>
                    <span id="coins" class="font-medium">0</span>
                </div>
                <div class="bg-white rounded-lg px-3 py-1.5 shadow-sm flex items-center border border-gray-100">
                    <i class="fas fa-trophy text-indigo-500 mr-2 text-sm"></i>
                    <span id="level" class="font-medium">1</span>
                </div>
            </div>
        </header>

        <!-- Game Layout -->
        <div class="grid grid-cols-1 lg:grid-cols-3 gap-6">
            <!-- Player Area -->
            <div class="bg-white p-6 rounded-xl shadow-sm border border-gray-100 flex flex-col items-center">
                <h2 class="text-lg font-semibold text-gray-800 mb-4 flex items-center">
                    <i class="fas fa-user-shield mr-2 text-indigo-500"></i> Your Pet
                </h2>
                <div class="mb-4 relative w-40 h-40 bg-indigo-50 rounded-full flex items-center justify-center shadow">
                    <img id="player-pet-img" src="https://cdn-icons-png.flaticon.com/512/616/616408.png" alt="Pet" class="w-full h-full object-contain">
                </div>
                
                <div class="w-full mb-4">
                    <div class="h-2 bg-gray-200 rounded-full w-full">
                        <div id="player-health" class="h-full rounded-full bg-gradient-to-r from-green-500 to-green-400" style="width: 100%"></div>
                    </div>
                    <div class="flex justify-between text-xs text-gray-500 mt-1">
                        <span>HP</span>
                        <span id="player-hp-text">15/15</span>
                    </div>
                </div>
                
                <div class="text-center w-full">
                    <h3 id="pet-name" class="font-semibold text-gray-800">Code Cat</h3>
                    <p id="pet-level" class="text-xs text-gray-500">Level <span class="font-medium">1</span></p>
                    
                    <div class="mt-6 grid grid-cols-2 gap-2 w-full">
                        <button id="attack-btn" class="bg-red-500 hover:bg-red-600 text-white py-2 px-3 rounded-lg text-sm transition">
                            <i class="fas fa-bolt mr-1"></i>Attack
                        </button>
                        <button id="heal-btn" class="bg-green-500 hover:bg-green-600 text-white py-2 px-3 rounded-lg text-sm transition">
                            <i class="fas fa-heart mr-1"></i>Heal
                        </button>
                        <button id="special-btn" class="bg-indigo-500 hover:bg-indigo-600 text-white py-2 px-3 rounded-lg text-sm transition col-span-2">
                            <i class="fas fa-star mr-1"></i>Special (2 moves)
                        </button>
                    </div>
                </div>
            </div>

            <!-- Battle Log & Question Area -->
            <div class="flex flex-col gap-4">
                <div class="bg-white p-6 rounded-xl shadow-sm border border-gray-100 flex-1">
                    <h2 class="text-lg font-semibold text-gray-800 mb-3 flex items-center">
                        <i class="fas fa-scroll mr-2 text-indigo-500"></i> Battle Log
                    </h2>
                    <div id="battle-log" class="h-64 overflow-y-auto bg-gray-50 rounded-lg p-3 space-y-2 text-sm">
                        <p class="text-gray-500 italic">Welcome to Code Battler! Defeat monsters by answering coding questions correctly.</p>
                    </div>
                </div>
                
                <div id="question-area" class="bg-white p-6 rounded-xl shadow-sm border border-gray-100 hidden">
                    <h3 class="font-semibold mb-3 text-gray-800 flex items-center">
                        <i class="fas fa-question-circle mr-2 text-indigo-500"></i> Code Challenge
                    </h3>
                    <p id="question-text" class="mb-4 text-gray-700"></p>
                    <div id="options" class="grid grid-cols-1 gap-2"></div>
                </div>
                
                <div class="flex gap-2">
                    <button id="learn-btn" class="bg-gray-100 hover:bg-gray-200 text-gray-700 py-2 px-4 rounded-lg text-sm flex-1 transition">
                        <i class="fas fa-book mr-1"></i> Learn
                    </button>
                    <button id="shop-btn" class="bg-gray-100 hover:bg-gray-200 text-gray-700 py-2 px-4 rounded-lg text-sm flex-1 transition">
                        <i class="fas fa-shopping-cart mr-1"></i> Shop
                    </button>
                </div>
            </div>

            <!-- Enemy Area -->
            <div class="bg-white p-6 rounded-xl shadow-sm border border-gray-100 flex flex-col items-center">
                <h2 class="text-lg font-semibold text-gray-800 mb-4 flex items-center">
                    <i class="fas fa-bug mr-2 text-red-500"></i> Enemy
                </h2>
                
                <div class="mb-4 relative w-40 h-40 bg-red-50 rounded-full flex items-center justify-center shadow">
                    <img id="enemy-img" src="https://cdn-icons-png.flaticon.com/512/740/740878.png" alt="Enemy" class="w-full h-full object-contain">
                </div>
                
                <div class="w-full mb-4">
                    <div class="h-2 bg-gray-200 rounded-full w-full">
                        <div id="enemy-health" class="h-full rounded-full bg-gradient-to-r from-green-500 to-green-400" style="width: 100%"></div>
                    </div>
                    <div class="flex justify-between text-xs text-gray-500 mt-1">
                        <span>HP</span>
                        <span id="enemy-hp-text">15/15</span>
                    </div>
                </div>
                
                <div class="text-center w-full">
                    <h3 id="enemy-name" class="font-semibold text-gray-800">Bug Monster</h3>
                    <p id="enemy-level" class="text-xs text-gray-500">Level <span class="font-medium">1</span></p>
                    
                    <div class="mt-4 bg-gray-50 rounded-lg p-3 shadow-sm">
                        <h4 class="font-medium text-xs mb-1 text-gray-700 flex items-center">
                            <i class="fas fa-eye mr-1 text-indigo-500"></i> Next Move
                        </h4>
                        <p id="enemy-next-move" class="text-xs text-gray-700">Preparing attack...</p>
                    </div>
                </div>
            </div>
        </div>
    </div>

    <!-- Modals -->
    <div id="shop-modal" class="fixed inset-0 bg-black bg-opacity-30 flex items-center justify-center p-4 z-50 opacity-0 pointer-events-none modal">
        <div class="w-full max-w-2xl max-h-[90vh] overflow-auto">
            <div class="bg-white rounded-xl shadow-lg modal-content p-6">
                <div class="flex justify-between items-center mb-5 pb-3 border-b border-gray-200">
                    <h2 class="text-xl font-semibold text-gray-800">
                        <i class="fas fa-paw mr-2 text-indigo-500"></i> Pet Shop
                    </h2>
                    <button id="close-shop" class="text-gray-400 hover:text-gray-600">
                        <i class="fas fa-times"></i>
                    </button>
                </div>
                
                <div class="grid grid-cols-2 md:grid-cols-3 gap-4" id="shop-pets">
                    <!-- Pets will be added here -->
                </div>
            </div>
        </div>
    </div>

    <div id="game-over-modal" class="fixed inset-0 bg-black bg-opacity-30 flex items-center justify-center p-4 z-50 opacity-0 pointer-events-none modal">
        <div class="w-full max-w-sm">
            <div class="bg-white rounded-xl shadow-lg p-6 text-center modal-content">
                <div class="w-16 h-16 mx-auto mb-4 rounded-full bg-red-100 flex items-center justify-center">
                    <i class="fas fa-skull-crossbones text-2xl text-red-500"></i>
                </div>
                <h2 id="game-over-title" class="text-xl font-semibold text-gray-800 mb-1">Game Over</h2>
                <p id="game-over-message" class="text-gray-600 mb-5">You were defeated!</p>
                <button id="restart-btn" class="bg-indigo-500 hover:bg-indigo-600 text-white py-2 px-6 rounded-lg transition">
                    <i class="fas fa-redo mr-1"></i> Play Again
                </button>
            </div>
        </div>
    </div>

    <div id="level-up-modal" class="fixed inset-0 bg-black bg-opacity-30 flex items-center justify-center p-4 z-50 opacity-0 pointer-events-none modal">
        <div class="w-full max-w-sm">
            <div class="bg-white rounded-xl shadow-lg p-6 text-center modal-content">
                <div class="w-16 h-16 mx-auto mb-4 rounded-full bg-indigo-100 flex items-center justify-center">
                    <i class="fas fa-trophy text-2xl text-indigo-500"></i>
                </div>
                <h2 class="text-xl font-semibold text-gray-800 mb-1">Level Up!</h2>
                <p class="text-gray-600">You've reached level <span id="new-level" class="font-semibold text-indigo-500">2</span>!</p>
                <div class="flex items-center justify-center my-4">
                    <i class="fas fa-coins text-yellow-500 mr-2"></i>
                    <span class="font-medium">+50 coins bonus!</span>
                </div>
                <button id="continue-btn" class="bg-indigo-500 hover:bg-indigo-600 text-white py-2 px-6 rounded-lg transition">
                    <i class="fas fa-arrow-right mr-1"></i> Continue
                </button>
            </div>
        </div>
    </div>

    <script>
        // Game State
        const gameState = {
            coins: 0,
            level: 1,
            currentPet: 'cat',
            unlockedPets: ['cat'],
            playerHealth: 15,
            maxHealth: 15,
            enemyHealth: 15,
            attackCount: 0,
            gameActive: true,
            enemyNextMove: 'attack',
            currentEnemy: 0,
            totalCoinsEarned: 0,
            pets: {
                cat: { name: 'Code Cat', image: 'https://cdn-icons-png.flaticon.com/512/616/616408.png', cost: 0 },
                dog: { name: 'Debug Dog', image: 'https://cdn-icons-png.flaticon.com/512/616/616430.png', cost: 50, special: "+1 attack damage" },
                owl: { name: 'Syntax Owl', image: 'https://cdn-icons-png.flaticon.com/512/3281/3281289.png', cost: 150, special: "+10% heal power" }
            },
            enemies: [
                { name: 'Bug Monster', image: 'https://cdn-icons-png.flaticon.com/512/740/740878.png' },
                { name: 'Glitch Gremlin', image: 'https://cdn-icons-png.flaticon.com/512/2491/2491902.png' },
                { name: 'Error Eel', image: 'https://cdn-icons-png.flaticon.com/512/3069/3069172.png' }
            ],
            questions: [
                {
                    question: "Which HTML tag is used to link an external CSS file?",
                    options: ["<script>", "<style>", "<link>", "<css>"],
                    answer: 2
                },
                {
                    question: "Which CSS property changes the text color?",
                    options: ["text-color", "font-color", "color", "text-style"],
                    answer: 2
                },
                {
                    question: "How do you write 'Hello World' in an alert box?",
                    options: ["alertBox('Hello World')", "alert('Hello World')", "msg('Hello World')", "msgBox('Hello World')"],
                    answer: 1
                }
            ]
        };

        // DOM Elements
        const coinsDisplay = document.getElementById('coins');
        const levelDisplay = document.getElementById('level');
        const playerHealthBar = document.getElementById('player-health');
        const enemyHealthBar = document.getElementById('enemy-health');
        const playerHpText = document.getElementById('player-hp-text');
        const enemyHpText = document.getElementById('enemy-hp-text');
        const battleLog = document.getElementById('battle-log');
        const attackBtn = document.getElementById('attack-btn');
        const healBtn = document.getElementById('heal-btn');
        const specialBtn = document.getElementById('special-btn');
        const shopBtn = document.getElementById('shop-btn');
        const learnBtn = document.getElementById('learn-btn');
        const shopModal = document.getElementById('shop-modal');
        const closeShopBtn = document.getElementById('close-shop');
        const gameOverModal = document.getElementById('game-over-modal');
        const restartBtn = document.getElementById('restart-btn');
        const levelUpModal = document.getElementById('level-up-modal');
        const continueBtn = document.getElementById('continue-btn');
        const questionArea = document.getElementById('question-area');
        const questionText = document.getElementById('question-text');
        const optionsContainer = document.getElementById('options');
        const playerPetImg = document.getElementById('player-pet-img');
        const petNameDisplay = document.getElementById('pet-name');
        const petLevelDisplay = document.getElementById('pet-level');
        const enemyImage = document.getElementById('enemy-img');
        const enemyNameDisplay = document.getElementById('enemy-name');
        const enemyLevelDisplay = document.getElementById('enemy-level');
        const enemyNextMoveDisplay = document.getElementById('enemy-next-move');
        const newLevelDisplay = document.getElementById('new-level');
        const shopPetsContainer = document.getElementById('shop-pets');

        // Helper functions
        function showModal(modal) {
            modal.classList.add('show');
        }

        function hideModal(modal) {
            modal.classList.remove('show');
        }

        function addToLog(message, type = 'info') {
            const colors = {
                player: 'bg-blue-50 text-blue-800',
                enemy: 'bg-red-50 text-red-800',
                info: 'bg-gray-50 text-gray-600'
            };
            const logEntry = document.createElement('div');
            logEntry.className = `p-2 rounded ${colors[type]}`;
            logEntry.textContent = message;
            battleLog.appendChild(logEntry);
            battleLog.scrollTop = battleLog.scrollHeight;
        }

        function showDamage(element, amount, isHeal = false) {
            const damageElement = document.createElement('div');
            damageElement.className = isHeal ? 'heal-number' : 'damage-number';
            damageElement.textContent = (isHeal ? '+' : '-') + amount;
            damageElement.style.color = isHeal ? '#10b981' : '#ef4444';
            element.appendChild(damageElement);
            setTimeout(() => damageElement.remove(), 1000);
        }

        function updateUI() {
            coinsDisplay.textContent = gameState.coins;
            levelDisplay.textContent = gameState.level;
            
            // Update health bars
            const playerHealthPercent = (gameState.playerHealth / gameState.maxHealth) * 100;
            const enemyHealthPercent = (gameState.enemyHealth / 15) * 100;
            
            playerHealthBar.style.width = `${playerHealthPercent}%`;
            enemyHealthBar.style.width = `${enemyHealthPercent}%`;
            
            // Update health colors
            playerHealthBar.className = `h-full rounded-full ${
                playerHealthPercent > 70 ? 'bg-gradient-to-r from-green-500 to-green-400' : 
                playerHealthPercent > 30 ? 'bg-gradient-to-r from-yellow-500 to-yellow-400' : 
                'bg-gradient-to-r from-red-500 to-red-400'
            }`;
            
            enemyHealthBar.className = `h-full rounded-full ${
                enemyHealthPercent > 70 ? 'bg-gradient-to-r from-green-500 to-green-400' : 
                enemyHealthPercent > 30 ? 'bg-gradient-to-r from-yellow-500 to-yellow-400' : 
                'bg-gradient-to-r from-red-500 to-red-400'
            }`;
            
            playerHpText.textContent = `${gameState.playerHealth}/${gameState.maxHealth}`;
            enemyHpText.textContent = `${gameState.enemyHealth}/15`;
            
            // Update pet info
            playerPetImg.src = gameState.pets[gameState.currentPet].image;
            petNameDisplay.textContent = gameState.pets[gameState.currentPet].name;
            petLevelDisplay.innerHTML = `Level <span class="font-medium">${gameState.level}</span>`;
            
            // Update enemy info
            enemyImage.src = gameState.enemies[gameState.currentEnemy].image;
            enemyNameDisplay.textContent = gameState.enemies[gameState.currentEnemy].name;
            enemyLevelDisplay.innerHTML = `Level <span class="font-medium">${gameState.level}</span>`;
            
            // Update button states
            attackBtn.disabled = !gameState.gameActive;
            healBtn.disabled = !gameState.gameActive;
            specialBtn.disabled = !gameState.gameActive;
        }

        function setEnemy() {
            const enemy = gameState.enemies[gameState.currentEnemy];
            enemyImage.src = enemy.image;
            enemyNameDisplay.textContent = enemy.name;
            enemyHealthBar.style.width = '100%';
            gameState.enemyHealth = 15;
            gameState.enemyNextMove = Math.random() > 0.3 ? 'attack' : 'heal';
            enemyNextMoveDisplay.textContent = gameState.enemyNextMove === 'attack' ? 'Preparing attack...' : 'Preparing to heal...';
        }

        // Game Actions
        function playerAttack() {
            if (!gameState.gameActive) return;
            
            let damage = Math.floor(Math.random() * 3) + 2; // 2-4 damage
            if (gameState.currentPet === 'dog') damage += 1; // Debug Dog bonus
            
            gameState.enemyHealth -= damage;
            if (gameState.enemyHealth < 0) gameState.enemyHealth = 0;
            
            enemyImage.parentElement.classList.add('shake');
            showDamage(enemyImage.parentElement, damage);
            addToLog(`Your ${gameState.pets[gameState.currentPet].name} attacks for ${damage} damage!`, 'player');
            updateUI();
            
            setTimeout(() => {
                enemyImage.parentElement.classList.remove('shake');
                if (gameState.enemyHealth <= 0) {
                    enemyDefeated();
                } else {
                    gameState.attackCount++;
                    if (gameState.attackCount % 2 === 0) {
                        showQuestion();
                    } else {
                        setTimeout(enemyTurn, 1000);
                    }
                }
            }, 500);
        }

        function playerHeal() {
            if (!gameState.gameActive) return;
            
            let healAmount = Math.floor(Math.random() * 3) + 2; // 2-4 heal
            if (gameState.currentPet === 'owl') healAmount = Math.floor(healAmount * 1.1); // Syntax Owl bonus
            
            gameState.playerHealth += healAmount;
            if (gameState.playerHealth > gameState.maxHealth) gameState.playerHealth = gameState.maxHealth;
            
            playerPetImg.parentElement.classList.add('shake');
            showDamage(playerPetImg.parentElement, healAmount, true);
            addToLog(`Your ${gameState.pets[gameState.currentPet].name} heals for ${healAmount} health!`, 'player');
            updateUI();
            
            setTimeout(() => {
                playerPetImg.parentElement.classList.remove('shake');
                gameState.attackCount++;
                if (gameState.attackCount % 2 === 0) {
                    showQuestion();
                } else {
                    setTimeout(enemyTurn, 1000);
                }
            }, 500);
        }

        function playerSpecial() {
            if (!gameState.gameActive) return;
            
            let damage = Math.floor(Math.random() * 5) + 3; // 3-7 damage
            if (gameState.currentPet === 'dog') damage += 1; // Debug Dog bonus
            
            gameState.enemyHealth -= damage;
            if (gameState.enemyHealth < 0) gameState.enemyHealth = 0;
            
            enemyImage.parentElement.classList.add('shake');
            showDamage(enemyImage.parentElement, damage);
            addToLog(`Your ${gameState.pets[gameState.currentPet].name} uses SPECIAL for ${damage} damage!`, 'player');
            updateUI();
            
            setTimeout(() => {
                enemyImage.parentElement.classList.remove('shake');
                if (gameState.enemyHealth <= 0) {
                    enemyDefeated();
                } else {
                    gameState.attackCount += 2;
                    showQuestion();
                }
            }, 500);
        }

        function enemyTurn() {
            if (!gameState.gameActive) return;
            
            if (gameState.enemyNextMove === 'attack') {
                const damage = Math.floor(Math.random() * 3) + 1; // 1-3 damage
                gameState.playerHealth -= damage;
                if (gameState.playerHealth < 0) gameState.playerHealth = 0;
                
                playerPetImg.parentElement.classList.add('shake');
                showDamage(playerPetImg.parentElement, damage);
                addToLog(`${gameState.enemies[gameState.currentEnemy].name} attacks for ${damage} damage!`, 'enemy');
                
                setTimeout(() => {
                    playerPetImg.parentElement.classList.remove('shake');
                    if (gameState.playerHealth <= 0) {
                        gameOver(false);
                    } else {
                        gameState.enemyNextMove = Math.random() > 0.3 ? 'attack' : 'heal';
                        enemyNextMoveDisplay.textContent = gameState.enemyNextMove === 'attack' ? 'Preparing attack...' : 'Preparing to heal...';
                        updateUI();
                    }
                }, 500);
            } else {
                const healAmount = Math.floor(Math.random() * 3) + 1; // 1-3 heal
                gameState.enemyHealth += healAmount;
                if (gameState.enemyHealth > 15) gameState.enemyHealth = 15;
                
                showDamage(enemyImage.parentElement, healAmount, true);
                addToLog(`${gameState.enemies[gameState.currentEnemy].name} heals for ${healAmount} health!`, 'enemy');
                gameState.enemyNextMove = Math.random() > 0.3 ? 'attack' : 'heal';
                enemyNextMoveDisplay.textContent = gameState.enemyNextMove === 'attack' ? 'Preparing attack...' : 'Preparing to heal...';
                updateUI();
            }
        }

        function enemyDefeated() {
            const coinsEarned = Math.floor(Math.random() * 20) + 10 * gameState.level;
            gameState.coins += coinsEarned;
            gameState.totalCoinsEarned += coinsEarned;
            gameState.currentEnemy++;
            
            addToLog(`You defeated ${gameState.enemies[gameState.currentEnemy-1].name} and earned ${coinsEarned} coins!`, 'player');
            
            if (gameState.currentEnemy >= gameState.enemies.length) {
                gameState.currentEnemy = 0;
                levelUp();
            } else {
                setTimeout(() => {
                    setEnemy();
                    addToLog(`A wild ${gameState.enemies[gameState.currentEnemy].name} appeared!`, 'enemy');
                    updateUI();
                }, 1500);
            }
            updateUI();
        }

        function levelUp() {
            gameState.level++;
            const coinsBonus = 50;
            gameState.coins += coinsBonus;
            gameState.totalCoinsEarned += coinsBonus;
            gameState.maxHealth += 5;
            gameState.playerHealth = gameState.maxHealth;
            
            newLevelDisplay.textContent = gameState.level;
            showModal(levelUpModal);
            gameState.gameActive = false;
            updateUI();
        }

        function gameOver(won) {
            gameState.gameActive = false;
            showModal(gameOverModal);
        }

        function showQuestion() {
            const randomQuestion = gameState.questions[Math.floor(Math.random() * gameState.questions.length)];
            questionText.textContent = randomQuestion.question;
            
            optionsContainer.innerHTML = '';
            randomQuestion.options.forEach((option, index) => {
                const button = document.createElement('button');
                button.textContent = option;
                button.className = 'bg-gray-100 hover:bg-gray-200 text-gray-700 py-2 px-3 rounded text-left transition question-option';
                button.onclick = () => checkAnswer(index, randomQuestion.answer);
                optionsContainer.appendChild(button);
            });
            
            questionArea.classList.remove('hidden');
            gameState.gameActive = false;
        }

        function checkAnswer(selectedIndex, correctIndex) {
            const options = document.querySelectorAll('.question-option');
            options.forEach(option => option.disabled = true);
            
            options[correctIndex].classList.add('bg-green-500', 'text-white', 'hover:bg-green-500');
            if (selectedIndex !== correctIndex) {
                options[selectedIndex].classList.add('bg-red-500', 'text-white', 'hover:bg-red-500');
            }
            
            if (selectedIndex === correctIndex) {
                addToLog("Correct answer! Your knowledge strengthens your pet!", 'player');
                setTimeout(() => {
                    questionArea.classList.add('hidden');
                    gameState.gameActive = true;
                    setTimeout(enemyTurn, 1000);
                }, 1500);
            } else {
                addToLog("Wrong answer! The enemy gets an extra turn!", 'enemy');
                setTimeout(() => {
                    questionArea.classList.add('hidden');
                    gameState.gameActive = true;
                    setTimeout(() => {
                        enemyTurn();
                        setTimeout(enemyTurn, 1000);
                    }, 1000);
                }, 1500);
            }
        }

        function renderShop() {
            shopPetsContainer.innerHTML = '';
            Object.entries(gameState.pets).forEach(([petType, pet]) => {
                const isUnlocked = gameState.unlockedPets.includes(petType);
                const isSelected = gameState.currentPet === petType;
                
                const petCard = document.createElement('div');
                petCard.className = 'bg-white p-4 rounded-lg border border-gray-100 flex flex-col items-center';
                
                petCard.innerHTML = `
                    <div class="relative w-20 h-20 mb-3">
                        <img src="${pet.image}" alt="${pet.name}" class="w-full h-full object-contain ${isUnlocked ? '' : 'opacity-50 grayscale'}">
                    </div>
                    <h3 class="font-semibold text-sm text-center">${pet.name}</h3>
                    ${pet.special ? `<p class="text-xs text-center text-gray-600 mt-1">${pet.special}</p>` : ''}
                    <div class="mt-3 text-xs font-medium ${isUnlocked ? 'text-indigo-600' : 'text-gray-500'}">
                        ${isUnlocked ? (isSelected ? '✓ Selected' : 'Unlocked') : `${pet.cost} coins`}
                    </div>
                    <button class="mt-3 w-full py-1 rounded text-sm ${isUnlocked 
                        ? (isSelected ? 'bg-gray-200 text-gray-500' : 'bg-indigo-500 hover:bg-indigo-600 text-white') 
                        : (gameState.coins >= pet.cost ? 'bg-indigo-500 hover:bg-indigo-600 text-white' : 'bg-gray-200 text-gray-500')}" 
                        ${isUnlocked ? '' : (gameState.coins >= pet.cost ? '' : 'disabled')} 
                        data-pet="${petType}">
                        ${isUnlocked ? (isSelected ? 'Selected' : 'Select') : 'Buy'}
                    </button>
                `;
                
                shopPetsContainer.appendChild(petCard);
            });
        }

        function resetGame() {
            gameState.coins = 0;
            gameState.level = 1;
            gameState.currentPet = 'cat';
            gameState.unlockedPets = ['cat'];
            gameState.playerHealth = 15;
            gameState.maxHealth = 15;
            gameState.enemyHealth = 15;
            gameState.attackCount = 0;
            gameState.gameActive = true;
            gameState.currentEnemy = 0;
            gameState.totalCoinsEarned = 0;
            
            questionArea.classList.add('hidden');
            hideModal(gameOverModal);
            hideModal(levelUpModal);
            hideModal(shopModal);
            
            battleLog.innerHTML = '<p class="text-gray-500 italic p-2 rounded bg-gray-50">Welcome to Code Battler! Defeat monsters by answering coding questions correctly.</p>';
            
            setEnemy();
            updateUI();
            addToLog(`A wild ${gameState.enemies[gameState.currentEnemy].name} appeared!`, 'enemy');
        }

        // Event Listeners
        attackBtn.addEventListener('click', playerAttack);
        healBtn.addEventListener('click', playerHeal);
        specialBtn.addEventListener('click', playerSpecial);
        
        shopBtn.addEventListener('click', () => {
            renderShop();
            showModal(shopModal);
            gameState.gameActive = false;
        });
        
        learnBtn.addEventListener('click', () => {
            // Learn mode would go here
            alert("Learn mode would be implemented here");
        });
        
        closeShopBtn.addEventListener('click', () => {
            hideModal(shopModal);
            gameState.gameActive = true;
        });
        
        restartBtn.addEventListener('click', resetGame);
        
        continueBtn.addEventListener('click', () => {
            hideModal(levelUpModal);
            gameState.gameActive = true;
            setEnemy();
            addToLog(`A wild ${gameState.enemies[gameState.currentEnemy].name} appeared!`, 'enemy');
            updateUI();
        });
        
        // Shop pet selection
        shopPetsContainer.addEventListener('click', (e) => {
            const petBtn = e.target.closest('button');
            if (!petBtn) return;
            
            const petType = petBtn.dataset.pet;
            const pet = gameState.pets[petType];
            
            if (!gameState.unlockedPets.includes(petType)) {
                if (gameState.coins >= pet.cost) {
                    gameState.coins -= pet.cost;
                    gameState.unlockedPets.push(petType);
                    addToLog(`You unlocked the ${pet.name}!`, 'info');
                    renderShop();
                    updateUI();
                }
            } else if (gameState.currentPet !== petType) {
                gameState.currentPet = petType;
                addToLog(`You selected the ${pet.name}!`, 'info');
                renderShop();
                updateUI();
            }
        });

        // Initialize the game
        setEnemy();
        updateUI();
        addToLog(`A wild ${gameState.enemies[gameState.currentEnemy].name} appeared!`, 'enemy');
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=1234techrules/a-space" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
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